This paper provides a realist evaluation of the Open Justice virtual reality (VR) smartphone app, designed to develop presentation skills for students on an undergraduate legal education module. This work addresses two research questions: what proportion of students engaged with the Open Justice app, and what worked for whom in what circumstances and why? Questionnaire and interviews were conducted and analysed using a realist evaluation approach. This approach is particularly pertinent to the evaluation of how emerging educational technologies are used, as it can point to the potential affordances of a technological intervention, in addition to assessing its current use. In keeping with the realist evaluation approach, data analysis was co...
The cutting-edge technology of virtual reality has changed almost every aspect of life in e-commerce...
The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focu...
Computer games have now been around for over three decades and the term serious games has been attri...
This study uses a theory-driven realist evaluative approach to analyse a virtual law clinic to under...
In recent years, the use of technology and the potential gamification of higher education has been w...
The use of virtual simulations in Legal Education as a method for learning is relatively rare despit...
Virtual reality can be defined as “near reality” where virtual is near and reality is experience by ...
The use of technology for purposes such as communication and document management has become essentia...
The proliferation of digital and mobile devices, including; smartphones and tablets has led policy m...
E-learning has become a prominent and effective role in recent years. The factor of place and time b...
The use of technology in legal education is a rapidly evolving area but incorporating digital conten...
Augmented and virtual reality proved to be valuable solutions to convey contents in a more appealing...
Virtual Reality has been used in the course 'Optical diagnostics: techniques and applications' at th...
Mooting, also known as a mock trial, is a form of simulated learning that is frequently used in lega...
The paper is focused on the research on virtual reality solutions which could be used to improve edu...
The cutting-edge technology of virtual reality has changed almost every aspect of life in e-commerce...
The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focu...
Computer games have now been around for over three decades and the term serious games has been attri...
This study uses a theory-driven realist evaluative approach to analyse a virtual law clinic to under...
In recent years, the use of technology and the potential gamification of higher education has been w...
The use of virtual simulations in Legal Education as a method for learning is relatively rare despit...
Virtual reality can be defined as “near reality” where virtual is near and reality is experience by ...
The use of technology for purposes such as communication and document management has become essentia...
The proliferation of digital and mobile devices, including; smartphones and tablets has led policy m...
E-learning has become a prominent and effective role in recent years. The factor of place and time b...
The use of technology in legal education is a rapidly evolving area but incorporating digital conten...
Augmented and virtual reality proved to be valuable solutions to convey contents in a more appealing...
Virtual Reality has been used in the course 'Optical diagnostics: techniques and applications' at th...
Mooting, also known as a mock trial, is a form of simulated learning that is frequently used in lega...
The paper is focused on the research on virtual reality solutions which could be used to improve edu...
The cutting-edge technology of virtual reality has changed almost every aspect of life in e-commerce...
The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focu...
Computer games have now been around for over three decades and the term serious games has been attri...