Recent developments in the field of education have led to a renewed interest in teaching methodologies and practices. Gamification is fast becoming a key instrument in the education of new generations and besides other methods, serious games have become the center of attention. Ready-built serious games are available for most higher education institutions to buy and implement. However, monetary restraints and the unalterable nature of the games might deter most higher education institutions from the application of these serious games. Therefore, there is a continuously growing need for a customizable serious game that has been developed based on a concrete need analysis and experts’ opinion. There has been little evidence so far of serious ...
This study explored whether teachers utilize games in the classroom, known as gamification and, if s...
This chapter explores the context for the new paradigm of learning emerging in education, in relatio...
Serious Games and Edutainment Applications offers an insightful introduction to the development and ...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
This paper is a quantitative literary review about serious games (SGs). It investigates two main que...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
The aim of this book is to present and discuss new advances in serious games to show how they could ...
The rise of digital games over recent years has been exponential. While many are used for entertainm...
As Human Computer Interaction technologies evolve, they are supporting the generation of innovative ...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
Training is a key resource for fostering knowledge as a competitive asset. As in other fields, in le...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
This chapter explores the context for the new paradigm of learning emerging in education, in relatio...
This study explored whether teachers utilize games in the classroom, known as gamification and, if s...
This chapter explores the context for the new paradigm of learning emerging in education, in relatio...
Serious Games and Edutainment Applications offers an insightful introduction to the development and ...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
This paper is a quantitative literary review about serious games (SGs). It investigates two main que...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
The aim of this book is to present and discuss new advances in serious games to show how they could ...
The rise of digital games over recent years has been exponential. While many are used for entertainm...
As Human Computer Interaction technologies evolve, they are supporting the generation of innovative ...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
Training is a key resource for fostering knowledge as a competitive asset. As in other fields, in le...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
This chapter explores the context for the new paradigm of learning emerging in education, in relatio...
This study explored whether teachers utilize games in the classroom, known as gamification and, if s...
This chapter explores the context for the new paradigm of learning emerging in education, in relatio...
Serious Games and Edutainment Applications offers an insightful introduction to the development and ...