The aim of researches conducted within gamsau about urban simulation, in particular Remus project, is to allow rapid modeling of large and regular urban zones, for purpose of interactive navigation (like VRML) or for realistic rendering (ray-tracing methods). One of problems to be solved in this context is the multiplicity of data formats : inputs come from different sources, and outputs are for heterogeneous systems of visualization. Typically CSG and boundary representation must be generated, treated and converted during building of models. Furthermore, the generated models can be more or less refined, depending on requests and type of use. This paper describes the general context of data models conversion, problems concerning levels of d...
With constant advances both in hardware and software, the availability of urban data is more versati...
Current tools for city modeling, including those supporting procedural techniques, have a steep lear...
The paper gives an overview of procedures used to generate city models on the basis of photogrammtri...
The aim of researches conducted within gamsau about urban simulation, in particular Remus project, i...
The technological developments in the last century have carried us from a few pixels per screen to i...
The problem of modelling, especially of large-scale virtual urban environments such as city areas is...
The economic production and the interactive rendering of complete reconstructions of populated urban...
Currently, you can find virtual worlds in many different forms. Computer games usually take place in...
The economic production and the interactive rendering of complete reconstructions of populated urban...
The economic production and the interactive rendering of complete reconstructions of populated urban...
The economic production and the interactive rendering of complete reconstructions of populated urban...
This paper presents an approach to automatic city generation relying on the existing set of models. ...
A 3D representation of a city embedded in an internet environment is not a new technology. It is alr...
This paper describes a system for generating virtual reality environments and, more specifically, t...
The aim of this research project is to develop a methodological process that allows the designer to ...
With constant advances both in hardware and software, the availability of urban data is more versati...
Current tools for city modeling, including those supporting procedural techniques, have a steep lear...
The paper gives an overview of procedures used to generate city models on the basis of photogrammtri...
The aim of researches conducted within gamsau about urban simulation, in particular Remus project, i...
The technological developments in the last century have carried us from a few pixels per screen to i...
The problem of modelling, especially of large-scale virtual urban environments such as city areas is...
The economic production and the interactive rendering of complete reconstructions of populated urban...
Currently, you can find virtual worlds in many different forms. Computer games usually take place in...
The economic production and the interactive rendering of complete reconstructions of populated urban...
The economic production and the interactive rendering of complete reconstructions of populated urban...
The economic production and the interactive rendering of complete reconstructions of populated urban...
This paper presents an approach to automatic city generation relying on the existing set of models. ...
A 3D representation of a city embedded in an internet environment is not a new technology. It is alr...
This paper describes a system for generating virtual reality environments and, more specifically, t...
The aim of this research project is to develop a methodological process that allows the designer to ...
With constant advances both in hardware and software, the availability of urban data is more versati...
Current tools for city modeling, including those supporting procedural techniques, have a steep lear...
The paper gives an overview of procedures used to generate city models on the basis of photogrammtri...