This article is based on a real and significant didactic experience, realized in a virtual environment, in which we work the graphic design applied to the creation of visual identities from the point of view of the representation of people instead of companies or entities. Thanks to this work we have been able to apply different innovative strategies, such as gamification, for the correct development of a task that includes the acquisition of theoretical-practical knowledge, reflection on visual identity, interaction between the different members of the experience (students and teacher) and the motivation of entertainment. For a better understanding of the experience and the task, we will know the needs of which the elaboration of the didac...
Los docentes se enfrentan a retos que necesitan de constante actualización, formación e información,...
The emergence of digital instructional materials has come to impose bigger requirements on design as...
Education, in general, and universities, in particular, are constantly searching new ways of transmi...
ResumenEste artículo está basado en una experiencia real, didáctica y significativa,realizada en un ...
In today's context with its unprecedented technological and social changes, the educational process ...
ResumenEn el contexto actual donde los cambios tecnológicos y sociales crecen a pasos nunca vistos h...
La presente investigación pretende determinar y analizar la incidencia que tiene un entorno virtual ...
El presente trabajo de grado busca complementar el proceso de enseñanza aprendizaje de los Estudiant...
Abstract: This article suggests an approach to the role of play in the teaching of design studies. I...
The present study approach the report of an academic and didactic experience in the teaching of “Obs...
In this paper we will describe the implementation of a breakout activity with the aim of demonstrati...
Informe de trabajo de grado cuyo propósito es documentar el proceso de diseño y desarrollo de un amb...
This article reviews the tried pedagogical focus of LOGO (Papert, 2003), which alsooffers interestin...
This article explores how gamification can be applied to education to improve student motivation. An...
Gamification is a learning method that helps to motivate students through games. Withthe application...
Los docentes se enfrentan a retos que necesitan de constante actualización, formación e información,...
The emergence of digital instructional materials has come to impose bigger requirements on design as...
Education, in general, and universities, in particular, are constantly searching new ways of transmi...
ResumenEste artículo está basado en una experiencia real, didáctica y significativa,realizada en un ...
In today's context with its unprecedented technological and social changes, the educational process ...
ResumenEn el contexto actual donde los cambios tecnológicos y sociales crecen a pasos nunca vistos h...
La presente investigación pretende determinar y analizar la incidencia que tiene un entorno virtual ...
El presente trabajo de grado busca complementar el proceso de enseñanza aprendizaje de los Estudiant...
Abstract: This article suggests an approach to the role of play in the teaching of design studies. I...
The present study approach the report of an academic and didactic experience in the teaching of “Obs...
In this paper we will describe the implementation of a breakout activity with the aim of demonstrati...
Informe de trabajo de grado cuyo propósito es documentar el proceso de diseño y desarrollo de un amb...
This article reviews the tried pedagogical focus of LOGO (Papert, 2003), which alsooffers interestin...
This article explores how gamification can be applied to education to improve student motivation. An...
Gamification is a learning method that helps to motivate students through games. Withthe application...
Los docentes se enfrentan a retos que necesitan de constante actualización, formación e información,...
The emergence of digital instructional materials has come to impose bigger requirements on design as...
Education, in general, and universities, in particular, are constantly searching new ways of transmi...