There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conversation is no longer about whether it makes sense to use SGs in education, but how to exploit their potential to become a revolution is to become effective in the evaluation of the learning progress of the player. The aim of this special issue is to presents some recent in the field of assessment of learning
Serious games are present today in several fields such as education, government, health, defense, in...
This paper is a quantitative literary review about serious games (SGs). It investigates two main que...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
International audienceRecently, there has been growing interest in the use of Serious Games (SG), as...
Over the last 100 years, the learning process has changed from being repetitive to a new form of lea...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
Looking at the historical synopsis of games, an antagonism between games and work is noticeable. How...
Serious Games (SG) offer a high potential to support and improve learning in engineering educational...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
Abstract: Innovation in technology together with evolution in pedagogical approaches is encouraging ...
International audienceSerious games (SGs) are video or computer games designed for training or educa...
This article is interested in the integration of serious games in the classroom. Serious Games are c...
Digital games constitute a major emerging technology that is expected to enter mainstream education...
Serious games are present today in several fields such as education, government, health, defense, in...
This paper is a quantitative literary review about serious games (SGs). It investigates two main que...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
International audienceRecently, there has been growing interest in the use of Serious Games (SG), as...
Over the last 100 years, the learning process has changed from being repetitive to a new form of lea...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
Looking at the historical synopsis of games, an antagonism between games and work is noticeable. How...
Serious Games (SG) offer a high potential to support and improve learning in engineering educational...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
Abstract: Innovation in technology together with evolution in pedagogical approaches is encouraging ...
International audienceSerious games (SGs) are video or computer games designed for training or educa...
This article is interested in the integration of serious games in the classroom. Serious Games are c...
Digital games constitute a major emerging technology that is expected to enter mainstream education...
Serious games are present today in several fields such as education, government, health, defense, in...
This paper is a quantitative literary review about serious games (SGs). It investigates two main que...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...