Despite the growing importance and popularity of new digitally enhanced making and design environments, students' knowledge creation is still a fairly unexplored issue within these contexts. To address this research gap, we have drawn on empirical case study data from a public school that is implementing a novel making and design environment called the FUSE Studio. Our data comprise 111 hours of video records of 9–12-year-old students' (N = 94) making and design activities collected during one semester. Drawing from sociocultural and cultural-historical theorizing with a specific focus on the concepts of funds of knowledge and knowledge creation, we ask: 1) How are students' funds of knowledge manifested in the FUSE Studio? 2) How do studen...
The power to influence others in ever-expanding social networks in the new knowledge economy is tied...
Funds of Knowledge are the developed bodies of skills and knowledge that are accumulated by a group ...
Background/Context: New technologies have been largely absent in arts education curricu-lum even tho...
Despite the growing importance and popularity of new digitally enhanced making and design environmen...
Despite the growing importance and popularity of new digitally enhanced making and design environmen...
Despite increased research attention to novel design and making environments, often referred to as “...
Despite the growing popularity of makerspaces in education, we currently have little understanding o...
In digital-classroom practices, pupils design their learning processes in collaboration with their p...
Abstract Interests in Maker Education have been increasing among K-12 educators. In this study, we ...
Following initial educational enthusiasms for ‘Making’ technologies and the ‘Maker Movement’, increa...
This study used cultural historical activity theory to make meaning of a digital fabrication project...
This study looked at teacher responses to the maker movement in a K-12 school. Guiding questions ask...
The power to influence others in ever-expanding social networks in the new knowledge economy is tied...
This investigation involved carrying out interventions that engaged teams of lower-secondary (13–14-...
Making and design environments, often referred to as makerspaces, have aroused recent educational in...
The power to influence others in ever-expanding social networks in the new knowledge economy is tied...
Funds of Knowledge are the developed bodies of skills and knowledge that are accumulated by a group ...
Background/Context: New technologies have been largely absent in arts education curricu-lum even tho...
Despite the growing importance and popularity of new digitally enhanced making and design environmen...
Despite the growing importance and popularity of new digitally enhanced making and design environmen...
Despite increased research attention to novel design and making environments, often referred to as “...
Despite the growing popularity of makerspaces in education, we currently have little understanding o...
In digital-classroom practices, pupils design their learning processes in collaboration with their p...
Abstract Interests in Maker Education have been increasing among K-12 educators. In this study, we ...
Following initial educational enthusiasms for ‘Making’ technologies and the ‘Maker Movement’, increa...
This study used cultural historical activity theory to make meaning of a digital fabrication project...
This study looked at teacher responses to the maker movement in a K-12 school. Guiding questions ask...
The power to influence others in ever-expanding social networks in the new knowledge economy is tied...
This investigation involved carrying out interventions that engaged teams of lower-secondary (13–14-...
Making and design environments, often referred to as makerspaces, have aroused recent educational in...
The power to influence others in ever-expanding social networks in the new knowledge economy is tied...
Funds of Knowledge are the developed bodies of skills and knowledge that are accumulated by a group ...
Background/Context: New technologies have been largely absent in arts education curricu-lum even tho...