The following essay is based on the second part of my keynote speech at the FROG conference 2017 on October, 14th 2017 at the Wiener Rathaus. The first part "Keep your Politics out of my games!" can be found here, as well as an impromtu reply by Tobias Winnerling. The remaining third part on political myths in games will be published subsequently. by Eugen Pfister Why a better Understanding of Politics in Popular Culture matters It is true, not all video games have a conscious or an intentio..
This panel explores the rise of ludic technologies as both figurative and computational “platforms” ...
This study examines how politically themed computer games function as digital campaigning tools duri...
This project investigates how players of digital games apply their own play with the intent to trans...
The following essay is based on the third part of my keynote speech at the FROG conference 2017 on O...
Videogames have dominated popular culture for some time, but only in 2004 did they make a significan...
In this article we will propose a framework for massive multiplayer games giving the players a raise...
The article aims to take a closer look at the problems of broadly understood political correctness i...
Board games are gaining in popularity as well as sophistication on a thematic and mechanical level. ...
In this introduction to the special issue, we trace the digital game’s potential to represent (un)de...
Video games have been created about political and social issues since the early days of the medium. ...
CALL FOR PAPERS Special Issue GAMEVIRONMENTS 2020 Democracy dies playfully. (Anti)-Democratic ideas ...
The commendable critical tendency to increasingly consider the politics of video games in general is...
<p>Political participation in the United Kingdom among young voters (aged 18-24) has steadily declin...
This thesis studies four web games that have been released in Estonia in 2004-2011 and have been spo...
Based on cognitive linguist George Lakoff’s notions of metaphor and frame as the principle organizer...
This panel explores the rise of ludic technologies as both figurative and computational “platforms” ...
This study examines how politically themed computer games function as digital campaigning tools duri...
This project investigates how players of digital games apply their own play with the intent to trans...
The following essay is based on the third part of my keynote speech at the FROG conference 2017 on O...
Videogames have dominated popular culture for some time, but only in 2004 did they make a significan...
In this article we will propose a framework for massive multiplayer games giving the players a raise...
The article aims to take a closer look at the problems of broadly understood political correctness i...
Board games are gaining in popularity as well as sophistication on a thematic and mechanical level. ...
In this introduction to the special issue, we trace the digital game’s potential to represent (un)de...
Video games have been created about political and social issues since the early days of the medium. ...
CALL FOR PAPERS Special Issue GAMEVIRONMENTS 2020 Democracy dies playfully. (Anti)-Democratic ideas ...
The commendable critical tendency to increasingly consider the politics of video games in general is...
<p>Political participation in the United Kingdom among young voters (aged 18-24) has steadily declin...
This thesis studies four web games that have been released in Estonia in 2004-2011 and have been spo...
Based on cognitive linguist George Lakoff’s notions of metaphor and frame as the principle organizer...
This panel explores the rise of ludic technologies as both figurative and computational “platforms” ...
This study examines how politically themed computer games function as digital campaigning tools duri...
This project investigates how players of digital games apply their own play with the intent to trans...