Purpose: Evidence is increasing for effective virtual reality therapy for motor rehabilitation for children with Cerebral Palsy. We assessed the feasibility of a virtual reality therapy mode of intervention, appropriateness of measures, and potential cost-effectiveness. Methods: A 12-week, 2-group, parallel-feasibility trial (ISRCT 17624388) using Nintendo Wii FitTM at home. Children aged 5–16, with ambulatory Cerebral Palsy, who were able to follow simple instructions were randomised to two groups; one supported by physiotherapists (individualised activity programme), the other unsupported with children having free choice (control). Children were assessed in clinic at baseline, week 6, and week 12 by blinded assessors. Feasibility of th...
Purpose: To evaluate the effects of a short-term intensive virtual reality intervention in adolescen...
INTRODUCTION: The limitations in performing functional activities in children and adolescents with c...
Background Patients with cerebral palsy (CP) typically receive limited physical therapy services. Ho...
This is the author accepted manuscript. The final version is available from Taylor & Francis via the...
Objective. The purpose of this pilot study was to determine whether Super Pop VR, a low-cost virtual...
Introduction: We conducted a survey amongst families of children with cerebral palsy (CP) to ascerta...
PURPOSE: Cerebral palsy (CP) is the commonest motor disability affecting children. This study review...
Aims: To compare changes in gross motor skills and functional mobility between ambulatory children w...
Background The use of virtual reality systems in the motor rehabilitation of children with cerebral...
which permits unrestricted use, distribution, and reproduction in any medium, provided the original ...
OBJECTIVE: To verify the effect of an intervention protocol using virtual reality (VR) on the motor ...
Introduction: Hemiparetic cerebral palsy refers to an impairment caused by non-progressive damages t...
Introduction: Cerebral palsy affects 17 million people worldwide; in France, it affects 4 births per...
Introduction: Cerebral palsy (CP) is the leading cause of childhood-onset physical disability. Child...
Purpose: To evaluate the effects of a short-term intensive virtual reality intervention in adolescen...
INTRODUCTION: The limitations in performing functional activities in children and adolescents with c...
Background Patients with cerebral palsy (CP) typically receive limited physical therapy services. Ho...
This is the author accepted manuscript. The final version is available from Taylor & Francis via the...
Objective. The purpose of this pilot study was to determine whether Super Pop VR, a low-cost virtual...
Introduction: We conducted a survey amongst families of children with cerebral palsy (CP) to ascerta...
PURPOSE: Cerebral palsy (CP) is the commonest motor disability affecting children. This study review...
Aims: To compare changes in gross motor skills and functional mobility between ambulatory children w...
Background The use of virtual reality systems in the motor rehabilitation of children with cerebral...
which permits unrestricted use, distribution, and reproduction in any medium, provided the original ...
OBJECTIVE: To verify the effect of an intervention protocol using virtual reality (VR) on the motor ...
Introduction: Hemiparetic cerebral palsy refers to an impairment caused by non-progressive damages t...
Introduction: Cerebral palsy affects 17 million people worldwide; in France, it affects 4 births per...
Introduction: Cerebral palsy (CP) is the leading cause of childhood-onset physical disability. Child...
Purpose: To evaluate the effects of a short-term intensive virtual reality intervention in adolescen...
INTRODUCTION: The limitations in performing functional activities in children and adolescents with c...
Background Patients with cerebral palsy (CP) typically receive limited physical therapy services. Ho...