In this article, the author deform the virtual object by interaction between user and virtual objects, proposes a method to improve the interlocking of the deformation to the entire object. Virtual object are deformed to calculate the force from the displacement that exerted by moving a center of gravity for overlapped region of user’s live image and virtual objects. This approach, however, have a low deformed impact that local interactions are effected the whole virtual objects. This article proposes method that array feature points for contour of virtual objects and compute inverse kinematics using linked feature points. Implementation shows a virtual object that can be deformed by moving the tip of linked feature points on the real time ...
With the increasing performances of the graphics hardware, virtual reality applica-tions are reachin...
All that structure from motion algorithms “see ” are sets of 2D points. We show that these impoveris...
In the elds of virtual reality, physically-based simulation focuses on reproducing the motion and pr...
In this article, the author deform the virtual object by interaction between user and virtual object...
In a virtual environment with multiple participants, it is necessary that the user`s actions be repl...
International audienceThis work deals with the virtual manipulation of a real object through its ima...
This paper proposes a novel tangible interface system to enhance the immersive experience in virtual...
This research features a new solid modeling system utilizing force inputs. In this system, a user ca...
Deformation techniques are often used to model the shape of geometric objects. This paper presents a...
This paper presents a method for interactive deformation of a real object. Our method uses a predefi...
In this paper, we present a method to synthesize high-quality virtual viewpoint image targeting the ...
Abstract. This paper describes a new method to realize a virtual rep-resentation of real object. A s...
We present a new class of space deformations suitable for interactive virtual sculpture. The artist ...
x, 76, [4] leaves : ill. (some col.) ; 30 cmPolyU Library Call No.: [THS] LG51 .H577M COMP 1999 Wong...
In contrast to machined mechanical parts, the 3D shapes encountered in biomedical or styling applica...
With the increasing performances of the graphics hardware, virtual reality applica-tions are reachin...
All that structure from motion algorithms “see ” are sets of 2D points. We show that these impoveris...
In the elds of virtual reality, physically-based simulation focuses on reproducing the motion and pr...
In this article, the author deform the virtual object by interaction between user and virtual object...
In a virtual environment with multiple participants, it is necessary that the user`s actions be repl...
International audienceThis work deals with the virtual manipulation of a real object through its ima...
This paper proposes a novel tangible interface system to enhance the immersive experience in virtual...
This research features a new solid modeling system utilizing force inputs. In this system, a user ca...
Deformation techniques are often used to model the shape of geometric objects. This paper presents a...
This paper presents a method for interactive deformation of a real object. Our method uses a predefi...
In this paper, we present a method to synthesize high-quality virtual viewpoint image targeting the ...
Abstract. This paper describes a new method to realize a virtual rep-resentation of real object. A s...
We present a new class of space deformations suitable for interactive virtual sculpture. The artist ...
x, 76, [4] leaves : ill. (some col.) ; 30 cmPolyU Library Call No.: [THS] LG51 .H577M COMP 1999 Wong...
In contrast to machined mechanical parts, the 3D shapes encountered in biomedical or styling applica...
With the increasing performances of the graphics hardware, virtual reality applica-tions are reachin...
All that structure from motion algorithms “see ” are sets of 2D points. We show that these impoveris...
In the elds of virtual reality, physically-based simulation focuses on reproducing the motion and pr...