We study the bilateral exchange of information in the context of linear quadratic games. An information structure is here represented by a non directed network, whose nodes are agents and whose links represent sharing agreements. We first study the equilibrium use of information given the network, finding that the extent to which a piece of information is observed by others affects the equilibrium use of it, in line with previous results in the literature. We then study the incentives to share information ex-ante, highlighting the role of the elasticity of payoffs to the equilibrium volatility of one’s own strategy and of opponents’ strategies. For the case of uncorrelated signals we fully characterise pairwise stable networks for the gener...
We introduce a tractable model of cheap talk among players located on networks. In our model, a play...
International audiencePlayers who have a common interest are engaged in a game with incomplete infor...
We study a class of games where players face restrictions on how much information they can obtain on...
We study the bilateral exchange of information in the context of linear quadratic games. An informat...
We study the bilateral exchange of information in the context of linear quadratic games. An informat...
We study the bilateral exchange of information in the context of linear quadratic games. An informat...
The objective of this paper is to study and characterize the role and the importance of information ...
We consider linear-quadratic-Gaussian (LQG) network games in which agents have quadratic payoffs tha...
The main objective of this paper consists in providing definitions and preliminary results that allo...
This dissertation consists of three studies in communication and information networks. The first cha...
We design an experiment to study how agents share and make use of information in networks. Agents re...
Abstract—This paper considers the problem of communication in the context of strategic information t...
This paper addresses a class of network games played by dynamic agents using their outputs. Unlike m...
We analyze a network game with asymmetric information and endogenous commu-nication. Our model is in...
The trade-off between the costs and benefits of disclosing a firm’s private information has been the...
We introduce a tractable model of cheap talk among players located on networks. In our model, a play...
International audiencePlayers who have a common interest are engaged in a game with incomplete infor...
We study a class of games where players face restrictions on how much information they can obtain on...
We study the bilateral exchange of information in the context of linear quadratic games. An informat...
We study the bilateral exchange of information in the context of linear quadratic games. An informat...
We study the bilateral exchange of information in the context of linear quadratic games. An informat...
The objective of this paper is to study and characterize the role and the importance of information ...
We consider linear-quadratic-Gaussian (LQG) network games in which agents have quadratic payoffs tha...
The main objective of this paper consists in providing definitions and preliminary results that allo...
This dissertation consists of three studies in communication and information networks. The first cha...
We design an experiment to study how agents share and make use of information in networks. Agents re...
Abstract—This paper considers the problem of communication in the context of strategic information t...
This paper addresses a class of network games played by dynamic agents using their outputs. Unlike m...
We analyze a network game with asymmetric information and endogenous commu-nication. Our model is in...
The trade-off between the costs and benefits of disclosing a firm’s private information has been the...
We introduce a tractable model of cheap talk among players located on networks. In our model, a play...
International audiencePlayers who have a common interest are engaged in a game with incomplete infor...
We study a class of games where players face restrictions on how much information they can obtain on...