The concept of Interaction Locus (IL) has been introduced to help the users to orient, navigate, and identify relevant interaction areas in 3D Virtual Environments (VEs). The IL is a multimodal concept: it adds to the 3D visual scene parallel information channels that are perceived by other senses. In particular, the IL emphasizes the role of music as a navigation aid in a VE. This paper reports three user-evaluations of different IL enriched virtual worlds, and in particular of the role of the IL auditory component. Results suggest that audio in 3D plays not only an aesthetic role, which the users greatly appreciate, but also a functional role simplifying navigation and helping the users to recognise scenes in the environment. Such a funct...
In this paper we describe a proposal based on the use of 3D sound metaphors for providing precise sp...
Audio-based virtual environments have been increasingly used to foster cognitive and learning skills...
This paper discusses the current research and understanding of the effects of audio environments on ...
The concept of Interaction Locus (IL) has been introduced to help the users to orient, navigate, and...
The concept of Interaction Locus (IL) has been introduced to help the users to orient, navigate, and...
Abstract: The concept of Interaction Locus (IL) has been introduced to help the users to orient, nav...
The concept of Interaction Locus (IL) has been introduced to help the users to orient, navigate, and...
International audienceAs Virtual Reality headsets become accessible, more and more artistic applicat...
This paper presents an approach for the structuring of virtual places. The interaction locus concept...
This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspec...
More people are engaging with virtual environments recreationally and professionally. Game engines a...
This paper presents a study on a global evaluation of spatial auditory displays in a constrained vir...
This work investigates novel alternative means of interaction in a virtual environment (VE).We analy...
The Objects VR interface and study explores interactive music and virtual reality, focusing on user ...
AbstractThis paper focuses on the behavior of sound on combining: “Navigation, 3D objects and 3D sou...
In this paper we describe a proposal based on the use of 3D sound metaphors for providing precise sp...
Audio-based virtual environments have been increasingly used to foster cognitive and learning skills...
This paper discusses the current research and understanding of the effects of audio environments on ...
The concept of Interaction Locus (IL) has been introduced to help the users to orient, navigate, and...
The concept of Interaction Locus (IL) has been introduced to help the users to orient, navigate, and...
Abstract: The concept of Interaction Locus (IL) has been introduced to help the users to orient, nav...
The concept of Interaction Locus (IL) has been introduced to help the users to orient, navigate, and...
International audienceAs Virtual Reality headsets become accessible, more and more artistic applicat...
This paper presents an approach for the structuring of virtual places. The interaction locus concept...
This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspec...
More people are engaging with virtual environments recreationally and professionally. Game engines a...
This paper presents a study on a global evaluation of spatial auditory displays in a constrained vir...
This work investigates novel alternative means of interaction in a virtual environment (VE).We analy...
The Objects VR interface and study explores interactive music and virtual reality, focusing on user ...
AbstractThis paper focuses on the behavior of sound on combining: “Navigation, 3D objects and 3D sou...
In this paper we describe a proposal based on the use of 3D sound metaphors for providing precise sp...
Audio-based virtual environments have been increasingly used to foster cognitive and learning skills...
This paper discusses the current research and understanding of the effects of audio environments on ...