Virtual Reality (VR) is a technology tool for workplace training that can lessen the total training time needed to learn complex cognitive tasks and aids a learner in converting abstract ideas into practical understanding. This review explores the use of VR training and its role in assisting a learner with knowledge transfer. A comprehensive literature search was conducted of peer-reviewed journal articles published between 2003-2018 and then 44 sources were selected for analysis. The reviewed research studies indicated that immersive VR training can provide a learner with a highly engaging virtual learning environment VE and stimulating experience that accommodates self-paced and self-directed learning. Trainers would benefit from potentia...
A convergence of affordable hardware, current events, and decades of research have advanced virtual ...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
Virtual Reality (VR) is a technology tool for workplace training that can lessen the total training ...
The use of Virtual Reality (VR) in a variety of professional, military, governmental, and educationa...
This thesis project presents possible uses of Virtual Reality for art education. To understand VR, t...
Until recently, Internet-based education is fundamentally two-dimensional (2-D). This difference fr...
The ubiquity of computing technology has revolutionized the workplace and has also had a significant...
The research presented in this thesis explores the use of consumer virtual reality technology for tr...
We showed a variety of virtual reality technologies, and through examples, we discussed how virtual ...
Virtual reality is on its advent of becoming mainstream household technology, as technologies such a...
Objectives The main objectives of this study are to find how virtual reality (VR) used with hea...
In this workshop-presentation, we described the evolution of virtual reality technologies and our re...
Augmented and Virtual reality technologies could provide solutions to improving current online colla...
Virtual Reality (VR) is transforming organizational training as users are immersed in realistic situ...
A convergence of affordable hardware, current events, and decades of research have advanced virtual ...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
Virtual Reality (VR) is a technology tool for workplace training that can lessen the total training ...
The use of Virtual Reality (VR) in a variety of professional, military, governmental, and educationa...
This thesis project presents possible uses of Virtual Reality for art education. To understand VR, t...
Until recently, Internet-based education is fundamentally two-dimensional (2-D). This difference fr...
The ubiquity of computing technology has revolutionized the workplace and has also had a significant...
The research presented in this thesis explores the use of consumer virtual reality technology for tr...
We showed a variety of virtual reality technologies, and through examples, we discussed how virtual ...
Virtual reality is on its advent of becoming mainstream household technology, as technologies such a...
Objectives The main objectives of this study are to find how virtual reality (VR) used with hea...
In this workshop-presentation, we described the evolution of virtual reality technologies and our re...
Augmented and Virtual reality technologies could provide solutions to improving current online colla...
Virtual Reality (VR) is transforming organizational training as users are immersed in realistic situ...
A convergence of affordable hardware, current events, and decades of research have advanced virtual ...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...