International audienceThe Pokémon media mix (Steinberg, 2012) has been a worldwide phenomenon for more than 20 years. It started as a video game in which a boy sets out to discover a world, accompanied by fictional creatures called pokémons, in which he battles others to become stronger and achieve his goals. How does the hybridity of pokémons, as virtual toys in a video game and artefacts of a convergence culture (Jenkins, 2006a), shape the way people play? This paper is based on an exploratory study mainly focused on the way people learn how to play Pokémon. Ten semi-directive interviews were conducted with players aged 11 to 25 – during most of these interviews, in-game sequences were observed. The interviews led to analysis of content p...
Pokémon Go gained a large social following at the start of July 2016 as players met up in real space...
The mobile app game, “Pokémon GO” became a worldwide phenomenon immediately following its initial re...
As defined by Jenkins (2006), transmedia storytelling is intimately linked with creative practices o...
International audienceThe Pokémon media mix (Steinberg, 2012) has been a worldwide phenomenon for mo...
The appeal of Pokémon Go is in large part due to the game’s introduction of locative augmented reali...
The mobile gaming phenomenon Pokémon Go features augmented reality components that give players the ...
Game studies is a rapidly developing field across the world, with a growing number of dedicated cour...
The Pokémon franchise is over seventeen years old, a networked assemblage of heterogeneous ele...
The Pokémon video game series is one of the most successful ever created. However, it is still uncle...
The mobile gaming phenomenon Pokémon Go is one of the first successful mainstream games to feature a...
Pokémon is a phenomenon that has enticed children throughout the world. The essential components of ...
This paper (based on a chapter of my PhD dissertation) will explore, with the tools of rhetoric and ...
A yellow and adorable mouse, Pikachu from Pokémon, is popular and has fans all the whole world. Poké...
This paper investigates players experience of the augmented reality game Pokémon Go in relation to v...
Pokémon has become the most profitable cross-media franchise since its creation 25 years ago. In thi...
Pokémon Go gained a large social following at the start of July 2016 as players met up in real space...
The mobile app game, “Pokémon GO” became a worldwide phenomenon immediately following its initial re...
As defined by Jenkins (2006), transmedia storytelling is intimately linked with creative practices o...
International audienceThe Pokémon media mix (Steinberg, 2012) has been a worldwide phenomenon for mo...
The appeal of Pokémon Go is in large part due to the game’s introduction of locative augmented reali...
The mobile gaming phenomenon Pokémon Go features augmented reality components that give players the ...
Game studies is a rapidly developing field across the world, with a growing number of dedicated cour...
The Pokémon franchise is over seventeen years old, a networked assemblage of heterogeneous ele...
The Pokémon video game series is one of the most successful ever created. However, it is still uncle...
The mobile gaming phenomenon Pokémon Go is one of the first successful mainstream games to feature a...
Pokémon is a phenomenon that has enticed children throughout the world. The essential components of ...
This paper (based on a chapter of my PhD dissertation) will explore, with the tools of rhetoric and ...
A yellow and adorable mouse, Pikachu from Pokémon, is popular and has fans all the whole world. Poké...
This paper investigates players experience of the augmented reality game Pokémon Go in relation to v...
Pokémon has become the most profitable cross-media franchise since its creation 25 years ago. In thi...
Pokémon Go gained a large social following at the start of July 2016 as players met up in real space...
The mobile app game, “Pokémon GO” became a worldwide phenomenon immediately following its initial re...
As defined by Jenkins (2006), transmedia storytelling is intimately linked with creative practices o...