It is vital when creating learning environments that attention is paid towards individuals using a given space, activities that they will carry out, and the available equipment that will facilitate this. It is also important that these spaces are created to be inclusive to all and to remove accessibility barriers that are caused by the designed environment. Our aim is to understand how technology can be used to inform design processes for creating educational spaces by collaborating with the primary users of this space: students. This paper is organised in three main sections. Firstly, we identify changes that academics have suggested in how designing for inclusive augmented and virtual-reality environments should be practised. Secondly, we...
Immersive Education is moving beyond just the use of virtual worlds to become more embedded into the...
The design of the built environment strongly influences people’s needs, how they learn, behave, and ...
The universality of the educational activities must be in agreement with a series of systems that in...
It is vital when creating learning environments that attention is paid towards individuals using a g...
This chapter explores a set of principles that underpin ensuring that the learning needs of all stud...
Immersive media is becoming increasingly common in day-to-day scenarios: from extended reality syste...
Immersive virtual environments represent a great opportunity for museums to enhance visitor experie...
Current studies in design education suggest that students and educators base their designs on what t...
This paper presents some lessons learnt from the co-creation, within a support organisation, of a vi...
This paper will present the case of the XR project team within the European University of Technolog...
Immersive experiences-enabled by technologies such as VR, AR, 360 video and other highly immersive m...
AbstractThe universality of the educational activities must be in agreement with a series of systems...
Immersive virtual reality experiences have become increasingly popular and have been primarily used ...
This paper examines recent research in interaction design for inclusive learning and the development...
Inclusivity is the explicit and ultimate aim of Inclusive Design. Although the field continues to de...
Immersive Education is moving beyond just the use of virtual worlds to become more embedded into the...
The design of the built environment strongly influences people’s needs, how they learn, behave, and ...
The universality of the educational activities must be in agreement with a series of systems that in...
It is vital when creating learning environments that attention is paid towards individuals using a g...
This chapter explores a set of principles that underpin ensuring that the learning needs of all stud...
Immersive media is becoming increasingly common in day-to-day scenarios: from extended reality syste...
Immersive virtual environments represent a great opportunity for museums to enhance visitor experie...
Current studies in design education suggest that students and educators base their designs on what t...
This paper presents some lessons learnt from the co-creation, within a support organisation, of a vi...
This paper will present the case of the XR project team within the European University of Technolog...
Immersive experiences-enabled by technologies such as VR, AR, 360 video and other highly immersive m...
AbstractThe universality of the educational activities must be in agreement with a series of systems...
Immersive virtual reality experiences have become increasingly popular and have been primarily used ...
This paper examines recent research in interaction design for inclusive learning and the development...
Inclusivity is the explicit and ultimate aim of Inclusive Design. Although the field continues to de...
Immersive Education is moving beyond just the use of virtual worlds to become more embedded into the...
The design of the built environment strongly influences people’s needs, how they learn, behave, and ...
The universality of the educational activities must be in agreement with a series of systems that in...