This thesis is a study of the development and implementation of business simulations/games in United Kingdom Higher Education institutions. The research takes an holistic approach and examines the topic from the perspective of developers of business simulations, academics who choose to implement simulations in their teaching, and students who are the end users of business simulations. The research is based on an empirical instructivist research paradigm and takes an holistic approach to consideration of the key issues in design, development and use of business simulations/games from the perspective of developers, academics, and learners. The research takes a pragmatic approach to the application of research methods. It relies mainly on the ...
The purpose of this paper is to investigate the usage of simulation/serious games in the University ...
Purpose: The goal of this study is to emphasize the use of business simulation as a learning tool in...
Serious games are part of the new emerging world of education environment that is based on sophistic...
While a substantial amount of research has been conducted into the use of simulation games in busine...
While a substantial amount of research has been conducted into the use of simulation games in busine...
Over the last few years, business simulation games (BSGs) in higher education have attracted attenti...
The paper addresses the debate surrounding the business simulation game (BSG) as an educational tool...
Being exposed to serious games showed that some simulations widely vary in quality and learning outc...
Within an ever more marketised Higher Education (HE) landscape, business students are focusing incre...
Business simulation games (BSG) have become a very popular pedagogical tool in university courses an...
There is a drive within engineering disciplines at Loughborough University to develop the employabil...
This paper evaluates the impact of usage in teaching and learning of a business simulation game, Sim...
Although business simulations are widely used in management education, there is no consensus on opt...
Bibliography: p. 297-302.The concept of Business Simulation Gaming is a relatively new term in the v...
Higher education institutions are embracing technology development and innovative teaching methods i...
The purpose of this paper is to investigate the usage of simulation/serious games in the University ...
Purpose: The goal of this study is to emphasize the use of business simulation as a learning tool in...
Serious games are part of the new emerging world of education environment that is based on sophistic...
While a substantial amount of research has been conducted into the use of simulation games in busine...
While a substantial amount of research has been conducted into the use of simulation games in busine...
Over the last few years, business simulation games (BSGs) in higher education have attracted attenti...
The paper addresses the debate surrounding the business simulation game (BSG) as an educational tool...
Being exposed to serious games showed that some simulations widely vary in quality and learning outc...
Within an ever more marketised Higher Education (HE) landscape, business students are focusing incre...
Business simulation games (BSG) have become a very popular pedagogical tool in university courses an...
There is a drive within engineering disciplines at Loughborough University to develop the employabil...
This paper evaluates the impact of usage in teaching and learning of a business simulation game, Sim...
Although business simulations are widely used in management education, there is no consensus on opt...
Bibliography: p. 297-302.The concept of Business Simulation Gaming is a relatively new term in the v...
Higher education institutions are embracing technology development and innovative teaching methods i...
The purpose of this paper is to investigate the usage of simulation/serious games in the University ...
Purpose: The goal of this study is to emphasize the use of business simulation as a learning tool in...
Serious games are part of the new emerging world of education environment that is based on sophistic...