In this paper, we formulate and study a capacity allocation game between a set of receivers (players) that are interested in receiving multicast data (video/multimedia) being streamed from a server through a multihop network. We consider fractional multicast streaming, where the multicast stream from the source (origin-server) to any particular receiver (end-user) can be split over multiple paths. The receivers are selfish and noncooperative, but must collaboratively purchase capacities of links in the network, as necessary for delivery of the multicast stream from the source to the individual receivers, assuming that the multicast stream is network-coded. For this multicast capacity allocation (network formation) game, we show that the Nas...