The purpose of this study is to investigate how prototyping of video game levels can be made more accessible by developing a user-friendly game level creation system, evaluating it and producing a number of design principles to be followed when designing such systems. The research question for this study is thus: How can video game level creation be made more accessible? There were several key areas at the center of this study such as Usability, GUI Design, Prototyping, and Game Development. This study utilized an adaption of the Design Science Research Methodology, and evaluation of the resulting artifact was done via user testing and surveys. Survey responses revealed that 95% of the participants successfully completed the main task of th...
The gaming industry has over the years enjoyed a rapid growth cutting across various demography. Thi...
As games and the technologies used by them have become more advanced, the cost of producing games ha...
The purpose of this paper is to explore the technical implementation of common game design theory in...
The purpose of this study is to investigate how prototyping of video game levels can be made more ac...
Game development involves both traditional software activities combined with creative work. As a res...
Game development involves both traditional software activities combined with creative work. As a res...
The development of computer games is a costly process, costly because it takes so much time and beca...
In this thesis, the question of immersion and learning in tutorials is examined to find whether ther...
This Bachelor Thesis explored the potentials with graphic user interfaces through the methods partic...
This thesis revolves around user interface design, more specifically graphical user interface design...
The video game industry can be ruthless. As a developer, you usually find yourself working in the po...
Swedish gaming development is a business activity that is active in a global market and where the ga...
Video Games try to immerse the player in the world they present, graphical fidelity, music, sound, a...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
The design and development of commercial AAA videogames is a difficult and complex endeavor. It invo...
The gaming industry has over the years enjoyed a rapid growth cutting across various demography. Thi...
As games and the technologies used by them have become more advanced, the cost of producing games ha...
The purpose of this paper is to explore the technical implementation of common game design theory in...
The purpose of this study is to investigate how prototyping of video game levels can be made more ac...
Game development involves both traditional software activities combined with creative work. As a res...
Game development involves both traditional software activities combined with creative work. As a res...
The development of computer games is a costly process, costly because it takes so much time and beca...
In this thesis, the question of immersion and learning in tutorials is examined to find whether ther...
This Bachelor Thesis explored the potentials with graphic user interfaces through the methods partic...
This thesis revolves around user interface design, more specifically graphical user interface design...
The video game industry can be ruthless. As a developer, you usually find yourself working in the po...
Swedish gaming development is a business activity that is active in a global market and where the ga...
Video Games try to immerse the player in the world they present, graphical fidelity, music, sound, a...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
The design and development of commercial AAA videogames is a difficult and complex endeavor. It invo...
The gaming industry has over the years enjoyed a rapid growth cutting across various demography. Thi...
As games and the technologies used by them have become more advanced, the cost of producing games ha...
The purpose of this paper is to explore the technical implementation of common game design theory in...