In recent years student exposure to computer applications has increased at an unprecedented rate. Yet the use of these promising technologies in education remains in its infancy. The growing practice of ‘gamification’ offers today’s educators the means of conveying their lessons in a more engaging way, by utilising computer game mechanics. However, many of these learning tools have not been empirically evaluated. This research investigated the development of a desktop computer application, to replace an existing learning resource, a video, currently used by over 700 life sciences students a year in one of the top 100 universities of the world. The interactive game presents the same essential information as the video, on key anatomical featu...
The use of games technology in education is not a new phenomenon. Even back in the days of 286 proce...
Video games played on computers, game consoles, tablets and smart phones have become a very popular ...
Today's society is in constant transformation, especially with regard to the implementation of digit...
In recent years student exposure to computer applications has increased at an unprecedented rate. Ye...
Traditionally education has been dominated by the use of textbooks and blackboards. Some of the succ...
This study explored student learning in the context of innovative biotechnology curricula and the ef...
At the beginning of medical studies at Rīga Stradiņš University (RSU), students’ knowledge and skill...
Abstract: Learning process in education systems is one of the most important issues that affect all ...
Scientific literacy is more than the simple reproduction of traditional school science knowledge and...
Traditional usage of lecture slides and notes for teaching and learning, though familiar to many, ha...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
In the field of medicine, medical imaging is a tool of significance. It is a noninvasive diagnostic ...
Video games have become a popular medium in our society, and recent scholarship suggests that games ...
Abstract Background Educational computer games are ex...
Continuous advances in technology are causing a generation gap between students and teachers to incr...
The use of games technology in education is not a new phenomenon. Even back in the days of 286 proce...
Video games played on computers, game consoles, tablets and smart phones have become a very popular ...
Today's society is in constant transformation, especially with regard to the implementation of digit...
In recent years student exposure to computer applications has increased at an unprecedented rate. Ye...
Traditionally education has been dominated by the use of textbooks and blackboards. Some of the succ...
This study explored student learning in the context of innovative biotechnology curricula and the ef...
At the beginning of medical studies at Rīga Stradiņš University (RSU), students’ knowledge and skill...
Abstract: Learning process in education systems is one of the most important issues that affect all ...
Scientific literacy is more than the simple reproduction of traditional school science knowledge and...
Traditional usage of lecture slides and notes for teaching and learning, though familiar to many, ha...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
In the field of medicine, medical imaging is a tool of significance. It is a noninvasive diagnostic ...
Video games have become a popular medium in our society, and recent scholarship suggests that games ...
Abstract Background Educational computer games are ex...
Continuous advances in technology are causing a generation gap between students and teachers to incr...
The use of games technology in education is not a new phenomenon. Even back in the days of 286 proce...
Video games played on computers, game consoles, tablets and smart phones have become a very popular ...
Today's society is in constant transformation, especially with regard to the implementation of digit...