Novel gaming devices, like the Nintendo balance board and the Microsoft Kinect, have opened the possibility to do autonomous rehabilitation at home, where patients are guided by adequate video-games that are named therapeutic exer-games. To ensure safety and effectiveness, it has become soon evident that some form of supervision through technology itself is required. This has led to the development of a three-layers architecture designed inside the EC funded REWIRE project constituted of a hospital station (HS), a networking station (NS), and a patient station (PS). In this paper we define the challenges for the Patient Station and how these could be addressed. The PS is installed at patient\ue2\u20ac\u2122s home to guide him/her in the reh...
In the latest years at-home autonomous rehabilitation platforms have grown in popularity. Some of th...
Conventional musculoskeletal rehabilitation consists of therapeutic sessions, home exercise assignme...
International audienceMotor rehabilitation exercises require recurrent repetitions to enhance patien...
We show here how integrating novel natural user interfaces, like Microsoft Kinect, with a fully adap...
This paper presents initial concepts from the REHAB@HOME project investigating the patient-centered ...
The recent availability of advanced video game interfaces (such as the Microsoft Kinect, the Nintend...
This paper presents initial concepts and formative evaluation results from a research (REHAB@HOME) i...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
Serious Games and Virtual Reality (VR) are present nowadays as an alternative to traditional rehabil...
We present here a comprehensive definition of therapeutic exergames from which a methodology to crea...
We present here a comprehensive definition of therapeutic exergames from which a methodology to crea...
International audienceBiomedical connected objects like kinematic sensors have been commonly used fo...
In recent years, there has been an increasing trend towards using video games for health application...
This work presents the “Blexer” (Blender Exergames) system for therapeutic exergames designed for pe...
In the latest years at-home autonomous rehabilitation platforms have grown in popularity. Some of th...
Conventional musculoskeletal rehabilitation consists of therapeutic sessions, home exercise assignme...
International audienceMotor rehabilitation exercises require recurrent repetitions to enhance patien...
We show here how integrating novel natural user interfaces, like Microsoft Kinect, with a fully adap...
This paper presents initial concepts from the REHAB@HOME project investigating the patient-centered ...
The recent availability of advanced video game interfaces (such as the Microsoft Kinect, the Nintend...
This paper presents initial concepts and formative evaluation results from a research (REHAB@HOME) i...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
Serious Games and Virtual Reality (VR) are present nowadays as an alternative to traditional rehabil...
We present here a comprehensive definition of therapeutic exergames from which a methodology to crea...
We present here a comprehensive definition of therapeutic exergames from which a methodology to crea...
International audienceBiomedical connected objects like kinematic sensors have been commonly used fo...
In recent years, there has been an increasing trend towards using video games for health application...
This work presents the “Blexer” (Blender Exergames) system for therapeutic exergames designed for pe...
In the latest years at-home autonomous rehabilitation platforms have grown in popularity. Some of th...
Conventional musculoskeletal rehabilitation consists of therapeutic sessions, home exercise assignme...
International audienceMotor rehabilitation exercises require recurrent repetitions to enhance patien...