Both players and game developers have great influence over how avatars—via their assembled components— manifest in digital game play. Developers craft their foundational platforms and draw on those infrastructures to craft dynamic code that enables movements, appearances, and abilities. But those potentials call into question whether avatars are avatars until they are played—players click avatars into being, customize their bodies and attire, drive their actions and interactions, and sometimes bring them outside the game world through physical representations. So, given avatars’ joint reliance on developers and players, and given legal frameworks such as copyright law, who really “owns” a video game avatar
This paper explores the ontological construction of the player in copyright law. The player has a ce...
Videogames have developed from arcade experiences spanning a mere few minutes to immersive experienc...
What if you could check out of your world, and enter a place where the social environment was differ...
Both players and game developers have great influence over how avatars—via their assembled component...
Today\u27s massively multi-player online role-playing games (MMORPGs) offer their users the ability ...
Today\u27s massively multi-player online role-playing games (MMORPGs) offer their users the ability ...
The legal protection of an avatar as an atypical copyright object has been investigated. The origina...
As we spend more of our days online, we are seeing a shift in content moving towards a progressively...
Courts will face novel issues in constitutional law when the virtual world begins to resemble the re...
An emerging issue in online role-playing games is whether the licensor or participant owns the virtu...
“This material is presented to ensure timely dissemination of scholarly and technical work. Copyrigh...
In cases like Keller and No Doubt v. Activision, the federal courts held that the use of celebrity\u...
In the gaming industry, a decentralized form of content creation leveraging the creativity of player...
Many people invest a lot of time and money in developing and customising their avatar, and consequen...
Anyone who has spent time in cyberspace understands the concept of an alter ego. In online games, ch...
This paper explores the ontological construction of the player in copyright law. The player has a ce...
Videogames have developed from arcade experiences spanning a mere few minutes to immersive experienc...
What if you could check out of your world, and enter a place where the social environment was differ...
Both players and game developers have great influence over how avatars—via their assembled component...
Today\u27s massively multi-player online role-playing games (MMORPGs) offer their users the ability ...
Today\u27s massively multi-player online role-playing games (MMORPGs) offer their users the ability ...
The legal protection of an avatar as an atypical copyright object has been investigated. The origina...
As we spend more of our days online, we are seeing a shift in content moving towards a progressively...
Courts will face novel issues in constitutional law when the virtual world begins to resemble the re...
An emerging issue in online role-playing games is whether the licensor or participant owns the virtu...
“This material is presented to ensure timely dissemination of scholarly and technical work. Copyrigh...
In cases like Keller and No Doubt v. Activision, the federal courts held that the use of celebrity\u...
In the gaming industry, a decentralized form of content creation leveraging the creativity of player...
Many people invest a lot of time and money in developing and customising their avatar, and consequen...
Anyone who has spent time in cyberspace understands the concept of an alter ego. In online games, ch...
This paper explores the ontological construction of the player in copyright law. The player has a ce...
Videogames have developed from arcade experiences spanning a mere few minutes to immersive experienc...
What if you could check out of your world, and enter a place where the social environment was differ...