Three Dimensional (3D) interaction is the plausible human interaction inside a Virtual Environment (VE). The rise of the Virtual Reality (VR) applications in various domains demands for a feasible 3D interface. Ensuring immersivity in a virtual space, this paper presents an interaction technique where manipulation is performed by the perceptive gestures of the two dominant fingers; thumb and index. The two fingertip-thimbles made of paper are used to trace states and positions of the fingers by an ordinary camera. Based on the positions of the fingers, the basic interaction tasks; selection, scaling, rotation, translation and navigation are performed by intuitive gestures of the fingers. Without keeping a gestural database, the features-fre...
Advances in technology are enabling novel approaches to human-computer interac-tion (HCI) in a wide ...
International audienceA solution for interaction using finger tracking in a cubic immersive virtual ...
Immersion is one of the most important issues, when talking about virtual and augmented reality. Act...
This thesis provides insight into the development of Virtual Reality(VR) applications with the purpo...
In virtual environments, virtual hand interactions play a key role in interactivity and realism allo...
This paper presents a novel hand-based interface that provides natural interactions with virtual obj...
peer reviewedWe present a novel technique implementing barehanded interaction with virtual 3D conten...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
We present a novel technique implementing barehanded interaction with virtual 3D content by employin...
Traditionally, equipment for human-computer interaction (HCI) has been a keyboard and a mouse, but i...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
The goal of this research thesis is to explore and evaluate a novel interaction interface performing...
The human hand is considered one of the most natural tools in human-computer interaction (HCI). In v...
Advances in technology are enabling novel approaches to human-computer interac-tion (HCI) in a wide ...
International audienceA solution for interaction using finger tracking in a cubic immersive virtual ...
Immersion is one of the most important issues, when talking about virtual and augmented reality. Act...
This thesis provides insight into the development of Virtual Reality(VR) applications with the purpo...
In virtual environments, virtual hand interactions play a key role in interactivity and realism allo...
This paper presents a novel hand-based interface that provides natural interactions with virtual obj...
peer reviewedWe present a novel technique implementing barehanded interaction with virtual 3D conten...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
We present a novel technique implementing barehanded interaction with virtual 3D content by employin...
Traditionally, equipment for human-computer interaction (HCI) has been a keyboard and a mouse, but i...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
The goal of this research thesis is to explore and evaluate a novel interaction interface performing...
The human hand is considered one of the most natural tools in human-computer interaction (HCI). In v...
Advances in technology are enabling novel approaches to human-computer interac-tion (HCI) in a wide ...
International audienceA solution for interaction using finger tracking in a cubic immersive virtual ...
Immersion is one of the most important issues, when talking about virtual and augmented reality. Act...