Both the glance as a starting point and the film «Rear window», by A. Hichcock, as a guide will take us to the study of the roles played by different tools in the act of seeing. Binoculars, windows, photographic cameras and their accessories will all reduce the difficulties found while trying to apprehend the reality in a game where the voyeur is the protagonist. The paper also remarks the fact that the communicative process won´t be fulfilled unless the duality of looking at/being looked at appears.La mirada como punto de partida y la película «La ventana indiscreta» de A. Hitchcock como eje vertebrador, darán paso al estudio de los roles que desempeñan diversos instrumentos que influyen en el acto de ver. Prismáticos, ventanas, cámaras fo...
Players of both first- and third- person perspective video games deploy a repertoire of analyses of ...
Reflections on the metaphor have accompanied the development of Western Thought since its origins. B...
El artículo aborda diferentes aspectos sobre las relaciones entre pensar y hacer cine, el mundo y su...
La mirada como punto de partida y la película «La ventana indiscreta» de A. Hitchcock como eje verte...
Both the glance as a starting point and the film «Rear window», by A. Hichcock, as a guide will take...
Este artigo propõe-se a pensar o voyeurismo no cinema, tomando como modelo o filme Janela indiscreta...
That article tries to find a view around the problematic of vision in the cultural studies. It deals...
Con el desarrollo de los instrumentos técnicos de visualización en el siglo XX, la mirada se transfo...
[EN] The Communication proposes, through the concept of agency, the interactive design of the movie ...
The correspondences between Edward Hopper’s pictorial universe and Alfred Hitchcock’s constructed na...
Este artículo pretende establecer un estudio en torno a la problemática de la visión en el seno de l...
[EN] On the following Final Degree Project, there will be some research about the invasive gaze that...
This paper tries to approach non-verbal communication through eyes as a code in social and education...
From a psychoanalytical point of view, the cinematographic art can be understood – most of the time-...
This article brings some notes about the apparatus in the spectator’s view formation in movies and d...
Players of both first- and third- person perspective video games deploy a repertoire of analyses of ...
Reflections on the metaphor have accompanied the development of Western Thought since its origins. B...
El artículo aborda diferentes aspectos sobre las relaciones entre pensar y hacer cine, el mundo y su...
La mirada como punto de partida y la película «La ventana indiscreta» de A. Hitchcock como eje verte...
Both the glance as a starting point and the film «Rear window», by A. Hichcock, as a guide will take...
Este artigo propõe-se a pensar o voyeurismo no cinema, tomando como modelo o filme Janela indiscreta...
That article tries to find a view around the problematic of vision in the cultural studies. It deals...
Con el desarrollo de los instrumentos técnicos de visualización en el siglo XX, la mirada se transfo...
[EN] The Communication proposes, through the concept of agency, the interactive design of the movie ...
The correspondences between Edward Hopper’s pictorial universe and Alfred Hitchcock’s constructed na...
Este artículo pretende establecer un estudio en torno a la problemática de la visión en el seno de l...
[EN] On the following Final Degree Project, there will be some research about the invasive gaze that...
This paper tries to approach non-verbal communication through eyes as a code in social and education...
From a psychoanalytical point of view, the cinematographic art can be understood – most of the time-...
This article brings some notes about the apparatus in the spectator’s view formation in movies and d...
Players of both first- and third- person perspective video games deploy a repertoire of analyses of ...
Reflections on the metaphor have accompanied the development of Western Thought since its origins. B...
El artículo aborda diferentes aspectos sobre las relaciones entre pensar y hacer cine, el mundo y su...