The present essay seeks to challenge traditional physical-education models –based on text books– and learning standardization. For this purpose, it focuses on educational trends based on gamification, transmedia storytelling and cooperative leaning. Moreover, it shows the description of one of the teaching goals –as an example of how gamification learning works– the perception of the student body about the experience, the impact of the use of ICT, the transfer of the gamification activities and its application to other contexts. The results show that the motivation and cooperative teaching have been reinforced with the strategy of gamification and the students will work more in class.El presente artículo pretende cuestionar los modelos trad...
In order to increase and promote the presence of active methodologies in the teaching of Physical Ed...
La gamificación hoy en día es un tema que está tomando fuerza en el contexto educativo. Las Instituc...
Internet y las textualidades electrónicas están presentes en los estilos de lectura contemporáneos, ...
In a social scenario in which technologies are gradually becoming more prominent, the educational co...
Education, in general, and universities, in particular, are constantly searching new ways of transmi...
Gamification is a strategy that emerged from armed forces and was developed later in business for st...
The work describes the use of gamification in education at different educational levels, for this pu...
Gamification in Physical Education uses the elements of the game for the development of abilities an...
Objective: Gamification as a teaching strategy is a challenge that today’s teachers must take on. Th...
This article describes some theoretical contentions on the implementation of gamification in the hig...
The aim of this study of Master was to carry out an innovation experience, in a Secondary School wit...
It is in Pre-School Education when students are introduced in the process of reading and writing, a...
Este artículo es un viaje a través de los avances y ventajas de la gamificación en educación, basado...
In this study a proposal to educational innovation has been designed for the teachers of the 6th gr...
El presente trabajo tiene como propósito el diseño e implementación de una propuesta didáctica apoya...
In order to increase and promote the presence of active methodologies in the teaching of Physical Ed...
La gamificación hoy en día es un tema que está tomando fuerza en el contexto educativo. Las Instituc...
Internet y las textualidades electrónicas están presentes en los estilos de lectura contemporáneos, ...
In a social scenario in which technologies are gradually becoming more prominent, the educational co...
Education, in general, and universities, in particular, are constantly searching new ways of transmi...
Gamification is a strategy that emerged from armed forces and was developed later in business for st...
The work describes the use of gamification in education at different educational levels, for this pu...
Gamification in Physical Education uses the elements of the game for the development of abilities an...
Objective: Gamification as a teaching strategy is a challenge that today’s teachers must take on. Th...
This article describes some theoretical contentions on the implementation of gamification in the hig...
The aim of this study of Master was to carry out an innovation experience, in a Secondary School wit...
It is in Pre-School Education when students are introduced in the process of reading and writing, a...
Este artículo es un viaje a través de los avances y ventajas de la gamificación en educación, basado...
In this study a proposal to educational innovation has been designed for the teachers of the 6th gr...
El presente trabajo tiene como propósito el diseño e implementación de una propuesta didáctica apoya...
In order to increase and promote the presence of active methodologies in the teaching of Physical Ed...
La gamificación hoy en día es un tema que está tomando fuerza en el contexto educativo. Las Instituc...
Internet y las textualidades electrónicas están presentes en los estilos de lectura contemporáneos, ...