Abstract: The purpose of this research, focused on the task-based teaching of a foreign language (French), has been to implement the use of videogames among students in higher education. In this sense, each student was required to meet the challenges of the serious game, Les Eonautes. The analysis was carried out with quantitative methodology, through the used of an ad hoc questionnaire consisting of 22 items involving the appropriateness of the videogame for teaching French. The results obtained from this experience show a posture of student indifference toward the use of the videogame. Students who are considering a career in teaching, however, evaluate the game and its didactic possibilities in a more positive fashion.Resumen: El propósi...
This research examines the use of video games in foreign language classrooms. It investigates the in...
This small-scale action-research study examines the perceptions of four students in a military acade...
The utilization of videogames is not too common due to their consideration as an element that interf...
El propósito de esta investigación ha sido, desde un enfoque de enseñanza de la lengua extranjera (f...
With the understanding that videogames have become a powerful resource not only for entertainment bu...
This small-scale action-research study examines the perceptions of four students in a military acade...
In this particular project, a four-week video game-based activity is proposed, using videogames as m...
The introduction of video games in education has raised a number of possibilities, but also problems...
Introduction of video games to education has brought a series of possibilities, but also problems an...
En la actualidad, los videojuegos forman parte de la vida lúdica de muchos jóvenes, por lo que consi...
The purpose of Information and Communication Technologies (ICTs) is to transfer information from one...
[ES] El objetivo de este trabajo, a través de una amplia revisión bibliográfica, es describir las ca...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
This study analyzed different kinds of teaching activities in a French course at a university. At th...
The introduction of video games as digital tools in the educational field as mediators in the learni...
This research examines the use of video games in foreign language classrooms. It investigates the in...
This small-scale action-research study examines the perceptions of four students in a military acade...
The utilization of videogames is not too common due to their consideration as an element that interf...
El propósito de esta investigación ha sido, desde un enfoque de enseñanza de la lengua extranjera (f...
With the understanding that videogames have become a powerful resource not only for entertainment bu...
This small-scale action-research study examines the perceptions of four students in a military acade...
In this particular project, a four-week video game-based activity is proposed, using videogames as m...
The introduction of video games in education has raised a number of possibilities, but also problems...
Introduction of video games to education has brought a series of possibilities, but also problems an...
En la actualidad, los videojuegos forman parte de la vida lúdica de muchos jóvenes, por lo que consi...
The purpose of Information and Communication Technologies (ICTs) is to transfer information from one...
[ES] El objetivo de este trabajo, a través de una amplia revisión bibliográfica, es describir las ca...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
This study analyzed different kinds of teaching activities in a French course at a university. At th...
The introduction of video games as digital tools in the educational field as mediators in the learni...
This research examines the use of video games in foreign language classrooms. It investigates the in...
This small-scale action-research study examines the perceptions of four students in a military acade...
The utilization of videogames is not too common due to their consideration as an element that interf...