Becoming immersed in a world where our perception of reality is highly mediated allows for the creation of an audiovisual lexicon that expands over many platforms and times. In this context we might observe the case of video games which, as a medium, does not limit themselves to the creation of puzzles to be solved, to pretend participation in the Rock and Roll world, or lead us to unexpected damages to our “flesh”. Games allow us different levels of enjoyment and also lead us to discover the physical limits of our bodies within the expansion of our senses. Furthermore, hidden in many of these games we discover many hints, influences, remnants, appropriations and quotes, expanding the web of signs and significations far beyond the limits of...
With the paradox of interactive emotion as a starting point, this study will try to understand what ...
This article explores the world of video games and their potential to benefit one\u27s well being. F...
Video games are a multi-billion global industry. Existing at the intersection of technology, art, an...
Becoming immersed in a world where our perception of reality is highly mediated allows for the creat...
Becoming immersed in a world where our perception of reality is highly mediated allows for the creat...
29 páginasBecoming immersed in a world where our perception of reality is highly mediate...
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-o...
Becoming immersed in a world where our perception of reality is highly mediated allows for the creat...
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-o...
Past research on video game effects was often limited to explaining effects of game content and mode...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Videogames infrequently represent characters with chronic health conditions. Given that such represe...
Since the birth of the New Hollywood blockbuster out of the Hollywood Renaissance in the 1970s, popu...
people in all, play some sort of video game. The popularity of video games continues to be spurred o...
The game industry is growing faster than the movie industry and the market of digital games grosses ...
With the paradox of interactive emotion as a starting point, this study will try to understand what ...
This article explores the world of video games and their potential to benefit one\u27s well being. F...
Video games are a multi-billion global industry. Existing at the intersection of technology, art, an...
Becoming immersed in a world where our perception of reality is highly mediated allows for the creat...
Becoming immersed in a world where our perception of reality is highly mediated allows for the creat...
29 páginasBecoming immersed in a world where our perception of reality is highly mediate...
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-o...
Becoming immersed in a world where our perception of reality is highly mediated allows for the creat...
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-o...
Past research on video game effects was often limited to explaining effects of game content and mode...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Videogames infrequently represent characters with chronic health conditions. Given that such represe...
Since the birth of the New Hollywood blockbuster out of the Hollywood Renaissance in the 1970s, popu...
people in all, play some sort of video game. The popularity of video games continues to be spurred o...
The game industry is growing faster than the movie industry and the market of digital games grosses ...
With the paradox of interactive emotion as a starting point, this study will try to understand what ...
This article explores the world of video games and their potential to benefit one\u27s well being. F...
Video games are a multi-billion global industry. Existing at the intersection of technology, art, an...