Serious games have been studied with the objective to provide ways of combining learning/knowledge with entertainment. In Brazil it is known that a small proportion of older people have access to computers, and that a larger part already has access to cell phones. Therefore, we performed a literature review to identify items that mobile serious games should have to captivate the public's interest and motivation of seniors in playing them. We studied the needs, preferences and interests of the elderly in relation to digital games on smart phones and motivational factors that influence the use of serious games on smart phones. After the study, it was concluded that usability is a key factor for the elderly using digital games and that due to...
Several works in the literature show the importance that serious digital games have in maintaining t...
Chronic diseases in the among ageing are often responsible for deviations of well-being and health f...
Efforts are currently being made to generate wellbeing in the elderly population in order to achieve...
Serious games have been studied with the objective to provide ways of combining learning/knowledge ...
As people get older, their physical and cognitive functions decline. Meeting these needs is an impor...
The increase of the elderly population implies specific actions to meet their needs and preferences....
While older people tend to be regarded as actual, or potential, players of digital games within lite...
Digital games hold the potential to enhance seniors’ leisure time and social connectedness, and prov...
The aim of this paper is to contribute to establishing practices to in- volve adults aged 50 and ove...
This paper describes the analysis and design of a tablet-based gaming platform for seniors that prom...
In this paper we shall review of the role of serious games as part of the new Technologies of Inform...
Researchers have found that digital gaming is beneficial for the cognitive,psychological, and physic...
This project describes the design and development process for a social and cognitive mobile game and...
In this paper we describe a user-centered approach to designing and evaluating a socially interactiv...
In this paper we describe a user-centered approach to designing and evaluating a socially interactiv...
Several works in the literature show the importance that serious digital games have in maintaining t...
Chronic diseases in the among ageing are often responsible for deviations of well-being and health f...
Efforts are currently being made to generate wellbeing in the elderly population in order to achieve...
Serious games have been studied with the objective to provide ways of combining learning/knowledge ...
As people get older, their physical and cognitive functions decline. Meeting these needs is an impor...
The increase of the elderly population implies specific actions to meet their needs and preferences....
While older people tend to be regarded as actual, or potential, players of digital games within lite...
Digital games hold the potential to enhance seniors’ leisure time and social connectedness, and prov...
The aim of this paper is to contribute to establishing practices to in- volve adults aged 50 and ove...
This paper describes the analysis and design of a tablet-based gaming platform for seniors that prom...
In this paper we shall review of the role of serious games as part of the new Technologies of Inform...
Researchers have found that digital gaming is beneficial for the cognitive,psychological, and physic...
This project describes the design and development process for a social and cognitive mobile game and...
In this paper we describe a user-centered approach to designing and evaluating a socially interactiv...
In this paper we describe a user-centered approach to designing and evaluating a socially interactiv...
Several works in the literature show the importance that serious digital games have in maintaining t...
Chronic diseases in the among ageing are often responsible for deviations of well-being and health f...
Efforts are currently being made to generate wellbeing in the elderly population in order to achieve...