The purpose of this article is to provide experiences that integrate digital games in the activities carried out in the hospital classes, exactly of the University Hospital in Canary Islands (Tenerife-Spain) and the hospital complex Professor Edgard Santos (Salvador, Brazil). The use of digital games in thearea of health and education is growing, primarily due to its integration in professional training, in the therapeutic treatment of eating disorders, physical rehabilitation, etc. According to their own reports of patients, these experiences provide good sensations and pleasure, easing the anguish, anxiety, sadness and isolation caused during the period of hospitalization
“Jogos sérios” tem primeiramente a função de educar e treinar, e em segundo lugar, divertir. Nesse t...
The technology is in nowadays, changing the work, personal relations, and educational methodologies....
This study proposes a teaching strategy based on learning with digital games, to provide an active m...
The purpose of this article is to provide experiences that integrate digital games in the activities...
The purpose of this article is to provide experiences that integrate digital games in the activitie...
Objective: to identify the evolution in the use of serious games in virtual environments for health ...
The idea of using digital games in patients' physical rehabilitation is not new. The causes that aff...
O presente trabalho descreve e discute uma estratégia educativa desenvolvida em ambulatório de espec...
A evolução tecnológica tem permitido utilizar novas abordagens no processo de ensino-aprendizagem. O...
The use of digital tools is indispensable in our daily lives. The medical world keeps up with this p...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
En este artículo se pretende desarrollar una metodología de actuación pedagógica basada en el uso de...
[EN] Children in hospital are subjected to multiple negative stimuli that may hinder their developme...
“Jogos sérios” tem primeiramente a função de educar e treinar, e em segundo lugar, divertir. Nesse t...
The technology is in nowadays, changing the work, personal relations, and educational methodologies....
This study proposes a teaching strategy based on learning with digital games, to provide an active m...
The purpose of this article is to provide experiences that integrate digital games in the activities...
The purpose of this article is to provide experiences that integrate digital games in the activitie...
Objective: to identify the evolution in the use of serious games in virtual environments for health ...
The idea of using digital games in patients' physical rehabilitation is not new. The causes that aff...
O presente trabalho descreve e discute uma estratégia educativa desenvolvida em ambulatório de espec...
A evolução tecnológica tem permitido utilizar novas abordagens no processo de ensino-aprendizagem. O...
The use of digital tools is indispensable in our daily lives. The medical world keeps up with this p...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
En este artículo se pretende desarrollar una metodología de actuación pedagógica basada en el uso de...
[EN] Children in hospital are subjected to multiple negative stimuli that may hinder their developme...
“Jogos sérios” tem primeiramente a função de educar e treinar, e em segundo lugar, divertir. Nesse t...
The technology is in nowadays, changing the work, personal relations, and educational methodologies....
This study proposes a teaching strategy based on learning with digital games, to provide an active m...