The students' lack of motivation is a usual problem. The students value more the obtention of the degree than the developing of competences and skills. In order to fight this, we developed a gamification's experience based on merits and leaderboards. The merits are linked to the attainment of skills and competences that students usually do not appreciate. During the year 2016, we are carrying out a pilot involving 950 students at the Graduate of Engineering in Computer Science at theAutonomous University of Barcelona (UAB)
In the last year, educational experiences have become increasingly challenging due to teaching class...
Innovative learning techniques aim at promoting the motivation of students while improving the acqui...
In the last decade gamification has become as a useful strategy for make work environments more dyna...
The students' lack of motivation is a usual problem. The students value more the obtention of the de...
This proposal proposes an exercise based on information and communication technologies and the GAMIF...
Abstract—Well-designed games are good motivators by nature, as they imbue players with clear goals a...
Games support the development of a wide range of skills which are essential to the autonomous learne...
Pedagogical innovation involving information and communications technology (ICT) may offer teachers ...
Classical teaching–learning methods have been widely used in higher education. However, current teac...
Universities are looking for solutions to engage more students in STEMdomains and enhance their lear...
This study examines the effects of using a gamification tool as a teaching strategy. Specifically, K...
Gamification is the use of game elements to engage the audience in non-ludics environments. This wor...
Gamification in higher education could be a bad strategy if you only consider creating a game enviro...
Worldwide, the workforce requires professionals to master programming skills, regardless of their kn...
Many engineering students might encounter difficulties understanding certain topics of related cours...
In the last year, educational experiences have become increasingly challenging due to teaching class...
Innovative learning techniques aim at promoting the motivation of students while improving the acqui...
In the last decade gamification has become as a useful strategy for make work environments more dyna...
The students' lack of motivation is a usual problem. The students value more the obtention of the de...
This proposal proposes an exercise based on information and communication technologies and the GAMIF...
Abstract—Well-designed games are good motivators by nature, as they imbue players with clear goals a...
Games support the development of a wide range of skills which are essential to the autonomous learne...
Pedagogical innovation involving information and communications technology (ICT) may offer teachers ...
Classical teaching–learning methods have been widely used in higher education. However, current teac...
Universities are looking for solutions to engage more students in STEMdomains and enhance their lear...
This study examines the effects of using a gamification tool as a teaching strategy. Specifically, K...
Gamification is the use of game elements to engage the audience in non-ludics environments. This wor...
Gamification in higher education could be a bad strategy if you only consider creating a game enviro...
Worldwide, the workforce requires professionals to master programming skills, regardless of their kn...
Many engineering students might encounter difficulties understanding certain topics of related cours...
In the last year, educational experiences have become increasingly challenging due to teaching class...
Innovative learning techniques aim at promoting the motivation of students while improving the acqui...
In the last decade gamification has become as a useful strategy for make work environments more dyna...