One major competence for learners in the 21st century is acquiring a second language (L2). Based on this, L2 instruction has integrated new concepts to motivate learners in their pursue of achieving fluency. A concept that is adaptable to digital natives and digital immigrants that are learning a L2 is Gamification. As a pedagogical strategy, Gamification is basically new, but it has been used successfully in the business world. Gamification not only uses game elements and game design techniques in non-game contexts (Werbach & Hunter, 2012), but also empowers and engages the learner with motivational skills towards a learning approach and sustaining a relax atmosphere. This personality factor as Brown (1994) addresses is fundamental in the ...
One of the main challenges in Dutch education are students who may not be much interested in languag...
[eng] This dissertation aimed at exploring the use of different gamification tools to learn English...
This article explores the transformative impact of gamification on English language education. Gamif...
One major competence for learners in the 21st century is acquiring a second language (L2). Based on...
[eng] Learning a second language is currently a vital process that every human being meets in their ...
This is a study on how gamification facilitates language learning. It is written from the point of v...
Treball de fi de màster en Lingüística Teòrica i Aplicada. Tutor: Daniel Cassany.The present study i...
[EN] This paper focuses on a fairly new motivational technique, the so-called Gamification, which co...
Digital gamification has been argued to be a fun and enjoyable method to support Learning English as...
Gamification is a fairly new concept that involves the use of game elements in a non-game environmen...
Language games have always been the reinforcement activities in second language acquisition. Such ac...
Modern trends lead to innovative technologies in education, including the birth of digital and gamif...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
Gamification represents a promising trend in education as a means of increasing students’ motivation...
[eng] Globalization and new technologies have irreversibly changed the way 21st-century society int...
One of the main challenges in Dutch education are students who may not be much interested in languag...
[eng] This dissertation aimed at exploring the use of different gamification tools to learn English...
This article explores the transformative impact of gamification on English language education. Gamif...
One major competence for learners in the 21st century is acquiring a second language (L2). Based on...
[eng] Learning a second language is currently a vital process that every human being meets in their ...
This is a study on how gamification facilitates language learning. It is written from the point of v...
Treball de fi de màster en Lingüística Teòrica i Aplicada. Tutor: Daniel Cassany.The present study i...
[EN] This paper focuses on a fairly new motivational technique, the so-called Gamification, which co...
Digital gamification has been argued to be a fun and enjoyable method to support Learning English as...
Gamification is a fairly new concept that involves the use of game elements in a non-game environmen...
Language games have always been the reinforcement activities in second language acquisition. Such ac...
Modern trends lead to innovative technologies in education, including the birth of digital and gamif...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
Gamification represents a promising trend in education as a means of increasing students’ motivation...
[eng] Globalization and new technologies have irreversibly changed the way 21st-century society int...
One of the main challenges in Dutch education are students who may not be much interested in languag...
[eng] This dissertation aimed at exploring the use of different gamification tools to learn English...
This article explores the transformative impact of gamification on English language education. Gamif...