This study was designed to identify the relationship between video and computer games use on attention, memory, academic performance and problems behavior in school children in Bogotá. Memory and attention were assessed using a set of different scales of ENI Battery (Matute, Rosselli, Ardila, & Ostrosky- Solís, 2007). For Academic performance, school newsletters were used. Behavioral problems were assessed through the CBCL / 6 -18 questionnaire (Child Behavior Checklist) of (Achenbach & Edelbrock, 1983). 123 children and 99 parents were enrolled in 2 factorial design experimental studies. The results did not support the hypothesis of a significant change in memory tests, or intra-subject selective visual and hearing attention. However, thes...
The introduction of video games as digital tools in the educational field as mediators in the learni...
Introduction: Like any other audiovisual products, video games are tools that enable the transmissio...
Los videojuegos son una de las nuevas tecnologías que más llama la atención sobre todo en el sector ...
Video games are one of the most widespread alternative entertainment for children and adolescents, r...
Video games are one of the most widespread alternative entertainment for children and adoles- cents,...
El uso de los videojuegos entre los jóvenes ha generado una gran preocupación por sus posibles efect...
Taking into account the importance of technology and communication in daily life and how it has chan...
Se realizó un estudio de casos y controles en 3 311 niños y adolescentes (2 755 niños de primaria y ...
RESUMEN: Los videojuegos están presentes en el día a día de los niños, incluso en el entorno educati...
Videogames are one of the most noteworthy new technologies in our society, especially within the you...
Video game usage among young people has generated great concern due to its possible negative effects...
The aim of this study was to deliver an intervention using videogames as a base. For this study, it ...
The technological advances and the massive propagation of video games have caused great interest ins...
La presente investigación se propuso analizar la atención sostenida en adolescentes y compararlos se...
The present study aims to conduct a systematic analysis of reaserch on the potential addiction of vi...
The introduction of video games as digital tools in the educational field as mediators in the learni...
Introduction: Like any other audiovisual products, video games are tools that enable the transmissio...
Los videojuegos son una de las nuevas tecnologías que más llama la atención sobre todo en el sector ...
Video games are one of the most widespread alternative entertainment for children and adolescents, r...
Video games are one of the most widespread alternative entertainment for children and adoles- cents,...
El uso de los videojuegos entre los jóvenes ha generado una gran preocupación por sus posibles efect...
Taking into account the importance of technology and communication in daily life and how it has chan...
Se realizó un estudio de casos y controles en 3 311 niños y adolescentes (2 755 niños de primaria y ...
RESUMEN: Los videojuegos están presentes en el día a día de los niños, incluso en el entorno educati...
Videogames are one of the most noteworthy new technologies in our society, especially within the you...
Video game usage among young people has generated great concern due to its possible negative effects...
The aim of this study was to deliver an intervention using videogames as a base. For this study, it ...
The technological advances and the massive propagation of video games have caused great interest ins...
La presente investigación se propuso analizar la atención sostenida en adolescentes y compararlos se...
The present study aims to conduct a systematic analysis of reaserch on the potential addiction of vi...
The introduction of video games as digital tools in the educational field as mediators in the learni...
Introduction: Like any other audiovisual products, video games are tools that enable the transmissio...
Los videojuegos son una de las nuevas tecnologías que más llama la atención sobre todo en el sector ...