This paper places the digital humanities generally and virtual archaeology in particular into the larger context of the evolution of the arts and sciences from antiquity through the Middle Ages and Renaissance to the present, postmodern period.The argument is made that the basis of virtual reality representations of cultural objects is not primarily mimetic but interactive and that in this sense virtual archaeology reflects larger trends in contemporary science and the arts.Este artículo sitúa a las humanidades digitales en general y a la arqueología virtual en particular dentro del largo contexto de la evolución de las artes y las ciencias desde la antigüedad a través de la Edad Media y del Renacimiento hasta el presente, el período posmod...
This paper highlights the art object nature as a theoretical anchor regarding contemporary virtual a...
De même que les technologies numériques ont profondément modifié la manière dont se pratiquent les h...
The use of immersive virtual reality (VR) systems in museums is a recent trend, as the development o...
Este artículo sitúa a las humanidades digitales en general y a la arqueología virtual en particular ...
This article looks at the idea that the virtual archaeological reconstructions seen in museums canno...
The New technologies alter our lives and the way in which we perceive it beyond the imaginable. This...
El gran avance de las nuevas tecnologías está permitiendo su aplicación en una gran diversidad de ca...
In the 1980s archaeologists embraced the rapidly expanding field of computer modelling and visualisa...
The present paper takes Paul Reilly’s article “Towards a Virtual Archaeology” as a starting point to...
How can we transmit the values and interpretations of cultural heritage (using virtual reality) in w...
Abstract. Virtual Reality is a novel and innovative technology which allows us, through its applicat...
Heritage, society and school are interrelated and constantly changing, open to new times and the nee...
During the last two decades, since digital technologies have become more sophisticated in acquiring ...
The framework of art using software environment implies a reflection on today’s aesthetics and its m...
International audienceIn the past decade, the application of 3D computer technology to cultural h...
This paper highlights the art object nature as a theoretical anchor regarding contemporary virtual a...
De même que les technologies numériques ont profondément modifié la manière dont se pratiquent les h...
The use of immersive virtual reality (VR) systems in museums is a recent trend, as the development o...
Este artículo sitúa a las humanidades digitales en general y a la arqueología virtual en particular ...
This article looks at the idea that the virtual archaeological reconstructions seen in museums canno...
The New technologies alter our lives and the way in which we perceive it beyond the imaginable. This...
El gran avance de las nuevas tecnologías está permitiendo su aplicación en una gran diversidad de ca...
In the 1980s archaeologists embraced the rapidly expanding field of computer modelling and visualisa...
The present paper takes Paul Reilly’s article “Towards a Virtual Archaeology” as a starting point to...
How can we transmit the values and interpretations of cultural heritage (using virtual reality) in w...
Abstract. Virtual Reality is a novel and innovative technology which allows us, through its applicat...
Heritage, society and school are interrelated and constantly changing, open to new times and the nee...
During the last two decades, since digital technologies have become more sophisticated in acquiring ...
The framework of art using software environment implies a reflection on today’s aesthetics and its m...
International audienceIn the past decade, the application of 3D computer technology to cultural h...
This paper highlights the art object nature as a theoretical anchor regarding contemporary virtual a...
De même que les technologies numériques ont profondément modifié la manière dont se pratiquent les h...
The use of immersive virtual reality (VR) systems in museums is a recent trend, as the development o...