Deformation of terrain is a natural component in real life. A car driving over a muddy area creates deep trails as the mud gives room to the tires. A person running across a snow-covered field causes the snow to deform to the shape of the feet. However, when these types of interactions between terrain and objects are modelled and rendered in real-time computer graphics applications, cheap approximations such as texture splatting is commonly used. This lack of realism not only looks poor to the viewer, it can also cause information to get lost and be a barrier to immersion. This thesis proposes an efficient system for permanent terrain deformations in real-time. In a volume-preserving manner, the ground material is displaced and animated as ...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
International audienceMotivated by the importance of having real-time feedback in sketch-based model...
This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of det...
Deformation of terrain is a natural component in real life. A car driving over a muddy area creates ...
Terrain constitutes an important part of many virtual environments. In computer games or simulations...
Computer gamers demand more realistic effects for each release of a new game. This final year projec...
Figure 1: Example scenes showing our real-time surface deformation technique. The user-controlled ca...
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Restoration of realistic animation is a critical part in the area of computer graphics. The goal of ...
This thesis aimed to develop deformable a virtual terrain which a vehicle can move in and interact w...
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
International audienceMotivated by the importance of having real-time feedback in sketch-based model...
This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of det...
Deformation of terrain is a natural component in real life. A car driving over a muddy area creates ...
Terrain constitutes an important part of many virtual environments. In computer games or simulations...
Computer gamers demand more realistic effects for each release of a new game. This final year projec...
Figure 1: Example scenes showing our real-time surface deformation technique. The user-controlled ca...
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Restoration of realistic animation is a critical part in the area of computer graphics. The goal of ...
This thesis aimed to develop deformable a virtual terrain which a vehicle can move in and interact w...
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
International audienceMotivated by the importance of having real-time feedback in sketch-based model...
This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of det...