Over the history of interaction design, concepts and methods of prototyping have been significantly developed to address new challenges faced by the field and the ever-going advancement of new technologies. Some of the important developments are related to the notions of mixed-fidelity prototyping, experience prototyping, and prototypes as filters. Building upon these developments, this study explores a multiple-fidelity prototyping approach, that is, using progressively higher fidelity prototypes in iteration. The study focused particularly on the design of user engagement. It documented, and contributed to, an actual design process of Xplore, an augmented reality game-based learning application. Three participatory design-style workshops ...
The paper deals with prototyping strategies aimed at supporting engineers in the design of the multi...
This master thesis is a case study, in the experience industry, of prototypes in the early stage of ...
The technologies we use in everyday contexts are designed and tested, using existing standards of us...
The use of tangible objects is paramount in industrial design. Throughout the design process physica...
This research presents a new technique for user interface prototyping, called mixed-fidelity prototy...
Representing complex relationships, new behaviours and attitudes are an integral part of interaction...
The only way to create a shared understanding of an idea in the design process is to convert it in a...
Current research in augmented, virtual, and mixed reality (XR) reveals a lack of tool support for de...
Abstract. We present a new technique for user interface prototyping, called mixed-fidelity prototypi...
According to the human-centered design process, prototyping is an essential element of user experien...
Along with the rise of Experience Design, the term Experience Prototyping was coined to describe the...
This paper reflects on the design process of games that are played by multiple players, involving hi...
In this paper, prototyping will be discussed from the point-of-view of user/designer cooperation in ...
The only way to create a shared understanding of an idea in the design process is to convert it into...
The paper deals with prototyping strategies aimed at supporting engineers in the design of the multi...
This master thesis is a case study, in the experience industry, of prototypes in the early stage of ...
The technologies we use in everyday contexts are designed and tested, using existing standards of us...
The use of tangible objects is paramount in industrial design. Throughout the design process physica...
This research presents a new technique for user interface prototyping, called mixed-fidelity prototy...
Representing complex relationships, new behaviours and attitudes are an integral part of interaction...
The only way to create a shared understanding of an idea in the design process is to convert it in a...
Current research in augmented, virtual, and mixed reality (XR) reveals a lack of tool support for de...
Abstract. We present a new technique for user interface prototyping, called mixed-fidelity prototypi...
According to the human-centered design process, prototyping is an essential element of user experien...
Along with the rise of Experience Design, the term Experience Prototyping was coined to describe the...
This paper reflects on the design process of games that are played by multiple players, involving hi...
In this paper, prototyping will be discussed from the point-of-view of user/designer cooperation in ...
The only way to create a shared understanding of an idea in the design process is to convert it into...
The paper deals with prototyping strategies aimed at supporting engineers in the design of the multi...
This master thesis is a case study, in the experience industry, of prototypes in the early stage of ...
The technologies we use in everyday contexts are designed and tested, using existing standards of us...