The aim of this essay is to examine how Lara Croft, Bayonetta, Emily Kaldwin and Billie Lurk have been portrayed in their respective games. The questions at issue have examined how these four characters have been portrayed by their appearance on the cover of their games and how they’ve been depicted in gameplay. A comparative study has been used to compare how the design on the characters have been differentiated not only from each other but also from the male characters in each game. The essay has also examined what the sex and gender identity have been of the character’s creators and if they’ve motivated their character designs. An analysis has been made to establish if there has been a male gaze present in the design process and the game...
This thesis provides an investigation of how gender stereotypes affect the narrative, mechanics, and...
In the recent years there has been a large social movement to indicate different problems in society...
Video games as a form of entertainment have been rapidly evolving over the past few decades. Female ...
The aim of this essay is to examine how Lara Croft, Bayonetta, Emily Kaldwin and Billie Lurk have be...
This study is aimed at exploring a better understanding of gender-biased context in digital games. B...
Since Lara first “bust” onto our screens in 1996 in Tomb Raider (Edios Interactive), she has been a ...
Since Lara first “bust” onto our screens in 1996 in Tomb Raider (Edios Interactive), she has been a ...
As the title suggests, the feminist reception of Lara Croft as a game character has been ambivalent ...
This study is aimed at exploring a better understanding of gender-biased context in digital games. B...
Lara Croft, the heroine of the hugely popular Tomb Raider videogame series, is a representative of f...
This article discusses how the electronic game Tomb Raider constructs processes of\ud subjectivation...
This article considers the combination of game play and narrative which combine to produce cross-gen...
This thesis explores the role of the video game character Lara Croft as an example of the practical ...
Due to immense popularity of video games the author investigates the presence of gender portrayal wi...
A survival battle royale video game, PlayerUnknown’s Battlegrounds, has achieved huge popularity as ...
This thesis provides an investigation of how gender stereotypes affect the narrative, mechanics, and...
In the recent years there has been a large social movement to indicate different problems in society...
Video games as a form of entertainment have been rapidly evolving over the past few decades. Female ...
The aim of this essay is to examine how Lara Croft, Bayonetta, Emily Kaldwin and Billie Lurk have be...
This study is aimed at exploring a better understanding of gender-biased context in digital games. B...
Since Lara first “bust” onto our screens in 1996 in Tomb Raider (Edios Interactive), she has been a ...
Since Lara first “bust” onto our screens in 1996 in Tomb Raider (Edios Interactive), she has been a ...
As the title suggests, the feminist reception of Lara Croft as a game character has been ambivalent ...
This study is aimed at exploring a better understanding of gender-biased context in digital games. B...
Lara Croft, the heroine of the hugely popular Tomb Raider videogame series, is a representative of f...
This article discusses how the electronic game Tomb Raider constructs processes of\ud subjectivation...
This article considers the combination of game play and narrative which combine to produce cross-gen...
This thesis explores the role of the video game character Lara Croft as an example of the practical ...
Due to immense popularity of video games the author investigates the presence of gender portrayal wi...
A survival battle royale video game, PlayerUnknown’s Battlegrounds, has achieved huge popularity as ...
This thesis provides an investigation of how gender stereotypes affect the narrative, mechanics, and...
In the recent years there has been a large social movement to indicate different problems in society...
Video games as a form of entertainment have been rapidly evolving over the past few decades. Female ...