The merits of gamification as a learner-centered pedagogy that positively influences learner engagement and motivation are widely established in the literature; yet, few studies have ventured beyond motivation to consider the impact gamification has on self-efficacy. Moreover, guidance for the effective design and development of gamified instruction is lacking. This study describes formative research conducted on the Gamification for Enhancing Learner Self-Efficacy (GELSE) instructional design theory, which was developed to guide the design of gamification aimed at fostering self-efficacy. The goal of formative research is to identify improvements for an instructional design theory based on a designed instance of the theory. The GELSE theor...
The Gamified Learning Theory implies that gamification does not affect learning directly but stimula...
In this mixed method research study, the effect of gamification strategies on students’ cognitive lo...
Student engagement in traditional learning environments is in decline resulting in decreased learnin...
A critical need surfaced for higher education institutions to identify pioneering teaching methods t...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
Over the last decade gamification has been emerging as an engaging technology to promote learning. H...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
In this paper, we present the fundamental concepts, design, and preliminary findings of a personaliz...
Using a design-based research (DBR) method approach, this study explored whether gamification mechan...
The transition to college from high school is significant for at-risk students who tend to struggle ...
Traditional lecture is a teaching method that is largely used in the teaching and learning process. ...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...
Despite the increasing interest in gamification, a review of the gamification literature by Seaborn ...
The study in this research has demonstrated the effectiveness of gamification in changing user behav...
The Gamified Learning Theory implies that gamification does not affect learning directly but stimula...
In this mixed method research study, the effect of gamification strategies on students’ cognitive lo...
Student engagement in traditional learning environments is in decline resulting in decreased learnin...
A critical need surfaced for higher education institutions to identify pioneering teaching methods t...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
Over the last decade gamification has been emerging as an engaging technology to promote learning. H...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
In this paper, we present the fundamental concepts, design, and preliminary findings of a personaliz...
Using a design-based research (DBR) method approach, this study explored whether gamification mechan...
The transition to college from high school is significant for at-risk students who tend to struggle ...
Traditional lecture is a teaching method that is largely used in the teaching and learning process. ...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...
Despite the increasing interest in gamification, a review of the gamification literature by Seaborn ...
The study in this research has demonstrated the effectiveness of gamification in changing user behav...
The Gamified Learning Theory implies that gamification does not affect learning directly but stimula...
In this mixed method research study, the effect of gamification strategies on students’ cognitive lo...
Student engagement in traditional learning environments is in decline resulting in decreased learnin...