The goal of the Community Service Learning project was developing PBL method with an emphasis on 3 target habits of mind. These habits of mind focused on applying previous knowledge, listening and understanding, and cultivating joy in the classroom. This manifested into an afterschool “Game Club” where students are given a safe place to share a common interest with their peers. Built on the 7 essential PBL design elements, students were able to joint construct the club and its rules and goals. For some club members, since the clubs inception, significant improvement in the classroom can be seen. Additionally students have expressed interest in game development and computer programming. For these students, I’ve been developing a curriculum o...
Different games have always been children’s favorite activities because they give them the feeling o...
One of the challenges in teaching a service-learning course is obtaining student buy-in from all stu...
curriculum design, case study. Abstract: Teaching software engineering to undergraduate students is ...
Interdisciplinary integration and in-depth subject matter content can be the basis of project learni...
This essay describes how to create a positive learning environment that elicits high levels of motiv...
This study aims to extend the learning advantages of game-based learning from formal education to in...
University students have raised concerns regarding how their theoretical knowledge relates to the a...
My project is a means of giving students the opportunity to build their leadership skills through an...
Our club is called “Brain Games” and is meant to challenge the participants’ cognitive skills and ex...
Background: This exploratory study engaged teams of elementary and middle school students in the col...
Purpose – Previous studies have documented the positive effect of problem-based learning (PBL) on le...
Social maladjustment places children at risk in early life as they are integral to many emotional, b...
Student motivation is a key dimension for first year students at University. Project-based Learning ...
The aim of this paper and the one which follows is to explore how the potential of computer games ma...
The Peer Helping/Community Service class at Henry Sibley High School works in cooperation with the W...
Different games have always been children’s favorite activities because they give them the feeling o...
One of the challenges in teaching a service-learning course is obtaining student buy-in from all stu...
curriculum design, case study. Abstract: Teaching software engineering to undergraduate students is ...
Interdisciplinary integration and in-depth subject matter content can be the basis of project learni...
This essay describes how to create a positive learning environment that elicits high levels of motiv...
This study aims to extend the learning advantages of game-based learning from formal education to in...
University students have raised concerns regarding how their theoretical knowledge relates to the a...
My project is a means of giving students the opportunity to build their leadership skills through an...
Our club is called “Brain Games” and is meant to challenge the participants’ cognitive skills and ex...
Background: This exploratory study engaged teams of elementary and middle school students in the col...
Purpose – Previous studies have documented the positive effect of problem-based learning (PBL) on le...
Social maladjustment places children at risk in early life as they are integral to many emotional, b...
Student motivation is a key dimension for first year students at University. Project-based Learning ...
The aim of this paper and the one which follows is to explore how the potential of computer games ma...
The Peer Helping/Community Service class at Henry Sibley High School works in cooperation with the W...
Different games have always been children’s favorite activities because they give them the feeling o...
One of the challenges in teaching a service-learning course is obtaining student buy-in from all stu...
curriculum design, case study. Abstract: Teaching software engineering to undergraduate students is ...