This study aims to develop an unobtrusive measure for experienced stress in a digital serious gaming environment involving decision making in crisis management, using only in-game measures in a digital decision game called the Mayor Game. Research has shown that stress has an influence on a decision-maker's behavior, and also on the learning experience in training scenarios. Being able to assess unobtrusively the level of stress experienced would allow manipulation of the game so as to improve the learning experience. An experiment was conducted with two conditions, one paced and one non-paced. In the paced condition, participants were exposed to in-game changes that aimed to induce stress by creating information overload, uncertainty and t...
Restricted until 27 July 2009.Drawing upon the Entertainment-Education paradigm, the current study a...
Serious games seem to be more effective if the participant feels more involved in the game. The part...
This work was designed to examine the effects of contextually relevant stress on personal computer (...
The present study sought to examine the underpinnings of impaired strategic decision-making under st...
In this paper, we study the effect of time pressure on player behaviour during a dilemma-based crisi...
In this paper, we study the effect of time pressure on player behaviour during a dilemma-based crisi...
In this paper, we study the effect of time pressure on player behaviour during a dilemma-based crisi...
Digital games have been used as stressors in a range of disciplines for decades. Nonetheless, the un...
Digital games have been used as stressors in a range of disciplines for decades. Nonetheless, the un...
Digital games have been used as stressors in a range of disciplines for decades. Nonetheless, the un...
In this research the influence of induced stress with a virtual reality (VR) game on moral dilemmas ...
Psychophysiological measurements have so far been used to express player experience quantitatively i...
Psychophysiological measurements have so far been used to express player experience quantitatively i...
This study tested the proposition that deficient decision making under stress is due, to a significa...
Although previous studies have found that video games induce stress, studies have not typically meas...
Restricted until 27 July 2009.Drawing upon the Entertainment-Education paradigm, the current study a...
Serious games seem to be more effective if the participant feels more involved in the game. The part...
This work was designed to examine the effects of contextually relevant stress on personal computer (...
The present study sought to examine the underpinnings of impaired strategic decision-making under st...
In this paper, we study the effect of time pressure on player behaviour during a dilemma-based crisi...
In this paper, we study the effect of time pressure on player behaviour during a dilemma-based crisi...
In this paper, we study the effect of time pressure on player behaviour during a dilemma-based crisi...
Digital games have been used as stressors in a range of disciplines for decades. Nonetheless, the un...
Digital games have been used as stressors in a range of disciplines for decades. Nonetheless, the un...
Digital games have been used as stressors in a range of disciplines for decades. Nonetheless, the un...
In this research the influence of induced stress with a virtual reality (VR) game on moral dilemmas ...
Psychophysiological measurements have so far been used to express player experience quantitatively i...
Psychophysiological measurements have so far been used to express player experience quantitatively i...
This study tested the proposition that deficient decision making under stress is due, to a significa...
Although previous studies have found that video games induce stress, studies have not typically meas...
Restricted until 27 July 2009.Drawing upon the Entertainment-Education paradigm, the current study a...
Serious games seem to be more effective if the participant feels more involved in the game. The part...
This work was designed to examine the effects of contextually relevant stress on personal computer (...