The aim of this project was to build a pleasant customer experience of personalizing, virtual fitting and ordering made-to-measure knitwear, so as to improve their satisfaction on fit as well as reduce waste in the fashion industry. The project started with a deep dive into the design context. Relevant knowledge from academic and industry was learned, together with the technology learning on 3D virtual fitting.The research findings revealed several problems on customers’ side: the lack of sensory inputs (visual and tactile) for evaluating apparel fit in online environment; the perceived complexity and uncertainty of making choices on personalized garments; the gap between one's fit requirements (depending on body sizes and personal fit pref...
A number of 3D design systems are available on the market for use in the fashion industry. They supp...
E-commerce and mobile commerce have become part of our lives; the growth of online sales has continu...
In this paper, we discuss how we can re-imagine the interaction between users (i.e. fashion designer...
To unify the methodology of Virtual Fit platforms and allowing cross platform integration of 3D Body...
This research explored the concept of using avatars as fit models. Participants who had 2D/3D comput...
University of Minnesota Ph.D. dissertation. June 2009. Major: Design, Housing and Apparel. Advisor: ...
In the last decade a considerable number of efforts have been devoted into developing Virtual Fitti...
The aim of the research is to analyze modern services used for online selection of clothes of the de...
In the last decade, online shopping has become increasingly popular, as evidenced in the global grow...
Virtual or digital clothing or clothing design is a concept yet to be defined. Virtual, today, is us...
E-commerce is growing rapidly on a global scale. Among many products purchased via the Internet, clo...
With the rapid growth of the technology, virtual try-on applications have become quite popular in pa...
The paper describes the "Body Shape Recognition for Online Fashion" research project and the develop...
The aim of the research is to analyze modern services used for online selection of clothes of the de...
The Italian fashion industry is nowadays subject to radical transformation; therefore, it needs to r...
A number of 3D design systems are available on the market for use in the fashion industry. They supp...
E-commerce and mobile commerce have become part of our lives; the growth of online sales has continu...
In this paper, we discuss how we can re-imagine the interaction between users (i.e. fashion designer...
To unify the methodology of Virtual Fit platforms and allowing cross platform integration of 3D Body...
This research explored the concept of using avatars as fit models. Participants who had 2D/3D comput...
University of Minnesota Ph.D. dissertation. June 2009. Major: Design, Housing and Apparel. Advisor: ...
In the last decade a considerable number of efforts have been devoted into developing Virtual Fitti...
The aim of the research is to analyze modern services used for online selection of clothes of the de...
In the last decade, online shopping has become increasingly popular, as evidenced in the global grow...
Virtual or digital clothing or clothing design is a concept yet to be defined. Virtual, today, is us...
E-commerce is growing rapidly on a global scale. Among many products purchased via the Internet, clo...
With the rapid growth of the technology, virtual try-on applications have become quite popular in pa...
The paper describes the "Body Shape Recognition for Online Fashion" research project and the develop...
The aim of the research is to analyze modern services used for online selection of clothes of the de...
The Italian fashion industry is nowadays subject to radical transformation; therefore, it needs to r...
A number of 3D design systems are available on the market for use in the fashion industry. They supp...
E-commerce and mobile commerce have become part of our lives; the growth of online sales has continu...
In this paper, we discuss how we can re-imagine the interaction between users (i.e. fashion designer...