In this paper we propose the use of ‘Encountering’ a location-based game (LBG) based on the Wherigo platform to facilitate interdisciplinary student learning about places on field courses. Deploying a mobile, digital map-based platform addresses significant challenges – such as the sacrifice of context specificity and methodological applicability and depth. It also runs the danger of ‘gamifying’ the fieldwork, blinding the participant to their own agency and emergent encounters. Interactive and layered digital map interfaces have affordances that can potentially overcome such challenges. We claim that one such affordance is the ability to play through the map. In other words, maps – and digital maps in particular – offer the possibility of ...
[EN] The paper discusses how Location Based Mobile Games can successfully support informal education...
Over the past two decades, location-based games have moved from media art fringes to the mass cultur...
Experience maps are a convenient tool for any discipline that involves UX processes or methods to op...
In this paper I will examine how maps in location-based mobile games are used assurfaces on which pl...
Location based games (LBGs) provide an opportunity to look at how new technologies can support a rec...
Educational location-based games provide a link between content and its real-life relevance in a phy...
Research argues that digital educational games have the potential to make learning more interesting ...
In this paper we discuss the concept of ludicization by describing an empirical work devoted to the ...
Research argues that digital educational games have the potential to make learning more interesting ...
The paper discusses how Location-Based Mobile Games can successfully support informal educational ac...
From Mah-Jong, to the introduction of Prussian war-games, through to the emergence of location-based...
International audienceIn this paper we discuss the concept of ludicization by describing an empirica...
Around a century ago John Dewey (2015) questioned the idea of schooling with a mandatory focus on cl...
Anyone who designs interactive spatial environments may learn from game-style interaction. Games are...
Gamification and game-based learning have been established as powerful tools in education. Location-...
[EN] The paper discusses how Location Based Mobile Games can successfully support informal education...
Over the past two decades, location-based games have moved from media art fringes to the mass cultur...
Experience maps are a convenient tool for any discipline that involves UX processes or methods to op...
In this paper I will examine how maps in location-based mobile games are used assurfaces on which pl...
Location based games (LBGs) provide an opportunity to look at how new technologies can support a rec...
Educational location-based games provide a link between content and its real-life relevance in a phy...
Research argues that digital educational games have the potential to make learning more interesting ...
In this paper we discuss the concept of ludicization by describing an empirical work devoted to the ...
Research argues that digital educational games have the potential to make learning more interesting ...
The paper discusses how Location-Based Mobile Games can successfully support informal educational ac...
From Mah-Jong, to the introduction of Prussian war-games, through to the emergence of location-based...
International audienceIn this paper we discuss the concept of ludicization by describing an empirica...
Around a century ago John Dewey (2015) questioned the idea of schooling with a mandatory focus on cl...
Anyone who designs interactive spatial environments may learn from game-style interaction. Games are...
Gamification and game-based learning have been established as powerful tools in education. Location-...
[EN] The paper discusses how Location Based Mobile Games can successfully support informal education...
Over the past two decades, location-based games have moved from media art fringes to the mass cultur...
Experience maps are a convenient tool for any discipline that involves UX processes or methods to op...