Gamification is the use of elements and techniques from video game design in non-game contexts. Amid the rapid growth of this practice, normative questions have been under-explored. The primary goal of this article is to develop a normatively sophisticated and descriptively rich account for appropriately addressing major ethical considerations associated with gamification. The framework suggests that practitioners and designers should be precautious about, primarily, but not limited to, whether or not their use of gamification practices: (1) takes unfair advantage of workers (e.g., exploitation); (2) infringes any involved workers’ or customers’ autonomy (e.g., manipulation); (3) intentionally or unintentionally harms workers and other invo...
Gamification techniques have proven to be very effective in improving motivation and commitment, pro...
AbstractIn this work we provide an overview of gamification, i.e. the application of methods from ga...
Data-driven gamification refers to the use of data collect...
Gamification ethics refers to the study and understanding of right and wrong conducts by or with g...
Gamification applications are rapidly growing within industries, firms, and institutions as well as ...
Gamification has become a mainstay approach in designing engaging systems, practices, and cultures a...
Gamification is an increasingly common marketing tool. Yet, to date, there has been little examinati...
Gamification is an emerging technique which utilises the “fun the- ory” mainly to motivate people to...
Gamification has been hailed as a meaningful solution to the perennial challenge of sustaining stude...
Gamification is a technological, economic, cultural, and societal development toward promoting a mor...
Gamification techniques have proven to be very effective in improving motivation and commitment, pro...
There are always two sides to every story. This statement i...
Gamification typically refers to the use of game elements in a business context in order to change u...
Gamification typically refers to the use of game elements in a business context in order to change u...
‘Gamification’ is understood as the application of game systems – competition, rewards, quantifying ...
Gamification techniques have proven to be very effective in improving motivation and commitment, pro...
AbstractIn this work we provide an overview of gamification, i.e. the application of methods from ga...
Data-driven gamification refers to the use of data collect...
Gamification ethics refers to the study and understanding of right and wrong conducts by or with g...
Gamification applications are rapidly growing within industries, firms, and institutions as well as ...
Gamification has become a mainstay approach in designing engaging systems, practices, and cultures a...
Gamification is an increasingly common marketing tool. Yet, to date, there has been little examinati...
Gamification is an emerging technique which utilises the “fun the- ory” mainly to motivate people to...
Gamification has been hailed as a meaningful solution to the perennial challenge of sustaining stude...
Gamification is a technological, economic, cultural, and societal development toward promoting a mor...
Gamification techniques have proven to be very effective in improving motivation and commitment, pro...
There are always two sides to every story. This statement i...
Gamification typically refers to the use of game elements in a business context in order to change u...
Gamification typically refers to the use of game elements in a business context in order to change u...
‘Gamification’ is understood as the application of game systems – competition, rewards, quantifying ...
Gamification techniques have proven to be very effective in improving motivation and commitment, pro...
AbstractIn this work we provide an overview of gamification, i.e. the application of methods from ga...
Data-driven gamification refers to the use of data collect...