We give an $\dfrac{1}{54}$ separation between 5-party pseudo-telepathy games and two-local theories. We define the notion of strategy in a k-local theory for a game, and extend the method of Chao and Reichardt. We also study variation of the game to minimize the classical winning probability
An active line of research has considered games played on networks in which payoffs depend on both a...
AbstractA non-local box is a virtual device that has the following property: given that Alice inputs...
This paper treats reciprocal externalities as a special case of how people interact. Two-person two-...
We give an $\dfrac{1}{54}$ separation between 5-party pseudo-telepathy games and two-local theories....
We define a family of pseudo-telepathy games using graph states that extends the Mermin games. This ...
Abstract We study bipartite games that arise in the context of nonlocality with the help of graph th...
Pseudo-telepathy is the most recent form of rejection of locality. Many of its properties have alrea...
Abstract. Quantum pseudo-telepathy is an intriguing phenomenon which results from the application of...
A local interaction game is a game where agents play an identical stage game against their neighbors...
We survey the recent literature on coordination games, where there is a conflictbetween risk dominan...
We study when cooperation and conflict emerge in a class of “folk theorem” games such as the Prisone...
This thesis is divided into two parts. In Part I we introduce a new formalism for quantum strategies...
An imitation game is a finite two person normal form game in which the two players have the same set...
We study stochastically stable behaviour in 2 x 2 coordination games where the risk-dominant equilib...
The paper shows that efficient cooperation processes exhibit gradualism when each player does not kn...
An active line of research has considered games played on networks in which payoffs depend on both a...
AbstractA non-local box is a virtual device that has the following property: given that Alice inputs...
This paper treats reciprocal externalities as a special case of how people interact. Two-person two-...
We give an $\dfrac{1}{54}$ separation between 5-party pseudo-telepathy games and two-local theories....
We define a family of pseudo-telepathy games using graph states that extends the Mermin games. This ...
Abstract We study bipartite games that arise in the context of nonlocality with the help of graph th...
Pseudo-telepathy is the most recent form of rejection of locality. Many of its properties have alrea...
Abstract. Quantum pseudo-telepathy is an intriguing phenomenon which results from the application of...
A local interaction game is a game where agents play an identical stage game against their neighbors...
We survey the recent literature on coordination games, where there is a conflictbetween risk dominan...
We study when cooperation and conflict emerge in a class of “folk theorem” games such as the Prisone...
This thesis is divided into two parts. In Part I we introduce a new formalism for quantum strategies...
An imitation game is a finite two person normal form game in which the two players have the same set...
We study stochastically stable behaviour in 2 x 2 coordination games where the risk-dominant equilib...
The paper shows that efficient cooperation processes exhibit gradualism when each player does not kn...
An active line of research has considered games played on networks in which payoffs depend on both a...
AbstractA non-local box is a virtual device that has the following property: given that Alice inputs...
This paper treats reciprocal externalities as a special case of how people interact. Two-person two-...