International audiencePlaying is one of the most important activities of children. It constitutes a basic developmental factor and has a decisive influence on their learning processes. Although learning is not the reason why children choose to play, playing is the predominant way that children learn and "learn how to learn". Through playing, learning-related processes, such as repetition, practice, imitation, exploration and discovery are enhanced and skills necessary for learning, such as internal motivation and engagement are developed. Advancements in technology caused a rapid shift towards digital games, thus making it crucial for education to evolve in order to differentiate the existing leaning methods. Educational digital games have ...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
The international focus on the learning potential of games in recent years has led to a boost in bot...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
Research has shown that gamers are motivated and engaged when playing games, however the design and ...
In recent years, electronic games have assumed an important place in the lives of children and adole...
In recent years, electronic games have assumed an important place in the lives of children and adole...
Designing and developing educational digital games are complicated processes.In both cases, multidis...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Educational games are considered interactive activities that should be just as motivating and engagi...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
The pedagogical frameworks designed for integrating games and play into the classroom introduces the...
Social, economic and global changes make it difficult to predict what the future might hold. Creativ...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
The international focus on the learning potential of games in recent years has led to a boost in bot...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
Research has shown that gamers are motivated and engaged when playing games, however the design and ...
In recent years, electronic games have assumed an important place in the lives of children and adole...
In recent years, electronic games have assumed an important place in the lives of children and adole...
Designing and developing educational digital games are complicated processes.In both cases, multidis...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Educational games are considered interactive activities that should be just as motivating and engagi...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
The pedagogical frameworks designed for integrating games and play into the classroom introduces the...
Social, economic and global changes make it difficult to predict what the future might hold. Creativ...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
The international focus on the learning potential of games in recent years has led to a boost in bot...