International audienceHand-held haptic devices can allow for greater freedom of motion and larger workspaces than traditional grounded haptic devices. They can also provide more compelling haptic sensations to the users' fingertips than many wearable haptic devices because reaction forces can be distributed over a larger area of skin far away from the stimulation site. This paper presents a hand-held kinesthetic gripper that provides guidance cues in four degrees of freedom (DOF). 2-DOF tangential forces on the thumb and index finger combine to create cues to translate or rotate the hand. We demonstrate the device's capabilities in a three-part user study. First, users moved their hands in response to haptic cues before receiving instructio...
Current virtual reality (VR) technology is mainly based on visual and auditive modalities. Kinesthet...
International audienceThe fingertips are one of the most important and sensitive parts of our body. ...
For many applications such as tele-operational robots and interactions with virtual environments, it...
International audienceWe present a 2-degrees-of-freedom (2-DoF) haptic device, which can be either u...
International audienceThis paper studies the perception of 2-dimensional directional cues presented ...
In this work, we propose a novel method for hand guidance, combining grasping metaphor and wearable ...
International audienceThe simulation of grasping operations in virtual reality (VR) is required for ...
Modern interactive surfaces and displays provide powerful and highly efficient visual and auditory h...
International audienceWe present a wearable skin stretch device for the forearm. It is composed of f...
Haptic devices have a high potential for delivering tailored training to novices. These devices can ...
International audienceThis paper presents a grounded haptic device able to provide force feedback. T...
There is much interest in using haptic feedback for training new skills or guiding human movement. H...
Current virtual reality (VR) technology is mainly based on visual and auditive modalities. Kinesthet...
International audienceThe fingertips are one of the most important and sensitive parts of our body. ...
For many applications such as tele-operational robots and interactions with virtual environments, it...
International audienceWe present a 2-degrees-of-freedom (2-DoF) haptic device, which can be either u...
International audienceThis paper studies the perception of 2-dimensional directional cues presented ...
In this work, we propose a novel method for hand guidance, combining grasping metaphor and wearable ...
International audienceThe simulation of grasping operations in virtual reality (VR) is required for ...
Modern interactive surfaces and displays provide powerful and highly efficient visual and auditory h...
International audienceWe present a wearable skin stretch device for the forearm. It is composed of f...
Haptic devices have a high potential for delivering tailored training to novices. These devices can ...
International audienceThis paper presents a grounded haptic device able to provide force feedback. T...
There is much interest in using haptic feedback for training new skills or guiding human movement. H...
Current virtual reality (VR) technology is mainly based on visual and auditive modalities. Kinesthet...
International audienceThe fingertips are one of the most important and sensitive parts of our body. ...
For many applications such as tele-operational robots and interactions with virtual environments, it...