This study aims to analyze virtual self-discrepancy (VSD), avatar identification, and gaming addiction in Massively Multiplayer Online Role-Playing Games (MMORPGs). Two studies were conducted to test the relations between VSDs (i.e., idealized vs utopian avatar), avatar identification, and gaming addiction. In the cross-sectional survey (Study 1; 770 MMORPGs players) we assumed that higher MMORPG addiction was directly predicted by the construction of an idealized avatar (vs. utopian avatar) and by the avatar identification, which also mediated the relationship between the VSDs and gaming addiction. In the 2 × 2 experimental study (Study 2; 100 participants), manipulating VSD and avatar identification, we assumed that MMORPG addiction risk ...
We explored the potential of avatar-based games as a method of influencing mood. Factors such as ava...
Gamers represent themselves in online gaming worlds through their avatars. The term “Proteus Effect”...
This study explored the relationship between people who play massively multiplayer online roleplayin...
The concept of self has become increasingly relevant to understanding the psychological mechanisms o...
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity ...
Massively Multiplayer Online Role Playing Games (MMORPGs) are virtual spaces in which gamers are abl...
Internet gaming disorder (IGD) is a rapidly expanding psychopathological manifestation necessitating...
Aims: The avatar constitutes the in-game representation of the gamer. Although aspects of the user-a...
Background and aims: Previous studies have reported that stronger avatar identification and negative...
Abstract Addiction to online role-playing games is one of the most discussed aspects of recent cyber...
Literature currently presents many studies on the self in the context of Massively Multiplayer Onlin...
We investigate the role played by bodily self-perception and social self-presentation in addiction t...
Massively multiplayer online role-playing games (MMORPGs) are a popular form of entertainment used b...
Video games have become a prominent part of United States culture. As of 2017, over 155 million Amer...
Internet gaming disorder (IGD) is a rapidly expanding psychopathological manifestation necessitating...
We explored the potential of avatar-based games as a method of influencing mood. Factors such as ava...
Gamers represent themselves in online gaming worlds through their avatars. The term “Proteus Effect”...
This study explored the relationship between people who play massively multiplayer online roleplayin...
The concept of self has become increasingly relevant to understanding the psychological mechanisms o...
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity ...
Massively Multiplayer Online Role Playing Games (MMORPGs) are virtual spaces in which gamers are abl...
Internet gaming disorder (IGD) is a rapidly expanding psychopathological manifestation necessitating...
Aims: The avatar constitutes the in-game representation of the gamer. Although aspects of the user-a...
Background and aims: Previous studies have reported that stronger avatar identification and negative...
Abstract Addiction to online role-playing games is one of the most discussed aspects of recent cyber...
Literature currently presents many studies on the self in the context of Massively Multiplayer Onlin...
We investigate the role played by bodily self-perception and social self-presentation in addiction t...
Massively multiplayer online role-playing games (MMORPGs) are a popular form of entertainment used b...
Video games have become a prominent part of United States culture. As of 2017, over 155 million Amer...
Internet gaming disorder (IGD) is a rapidly expanding psychopathological manifestation necessitating...
We explored the potential of avatar-based games as a method of influencing mood. Factors such as ava...
Gamers represent themselves in online gaming worlds through their avatars. The term “Proteus Effect”...
This study explored the relationship between people who play massively multiplayer online roleplayin...