Aim: to finding what young patients with type-1 diabetes (T1D) knows about their body and also on their illness in perspective to tailor educational interventions to their real ability to understand. Methods: the present study involved 68 children with T1D, 5 to 14 years old with a duration of diabetes ranging from 2 to 6 years and a total HbA1c mean value of 7.96±0.87%. The sample was divided into two age Groups: 28 children 5 to 10 years old were gathered in the Group 1 and 40 teenagers aged from 11 to 14 years in the Group 2. These patients were invited to draw over a white paper using a black pencil “The human body as it is made inside”. Subsequently they were asked to explain: “what is diabetes?” and “where does insulin go?”. According...
Today, some younger people are suffering from chronic illnesses, such as diabetes, leukemia, and dep...
Clinicians who work with children commonly use drawing in their assessment interviews. Drawing in cl...
The purpose of this thesis was to examine how an information visualisation about what happens in the...
Objective: To examine whether drawing is useful in the detection of problems of psychosocial adaptat...
Some of the central concerns in technology development for healthcare interventions in Type 1 Diabet...
The human figure drawing in children with type 1 diabetes and healthy control individuals: What diff...
In this paper, we report on a project investigating the role of Interactive Technologies (IT) and pa...
Younger children (under 9 years) with type-1 diabetes are often very passive in the management of th...
This paper presents the stakeholder centred design of an educational game for children, aged 3 to 8 ...
Background: Type 1 Diabetes (T1D) is one of the most common chronic diseases in pediatric population...
BACKGROUND: In recognising the capability and rights of children to express their experiences, 'draw...
This paper presents the stakeholder centred design of an educational game for children, aged 3 to 8 ...
peer-reviewedThe central question of this thesis is: How to design Interactive Technology (IT) for/w...
abstract: In the United States, many new cases of type I diabetes appear among youth. Upon diagnosis...
Child psychopathology is a significant mental health issue in New Zealand and overseas. When child m...
Today, some younger people are suffering from chronic illnesses, such as diabetes, leukemia, and dep...
Clinicians who work with children commonly use drawing in their assessment interviews. Drawing in cl...
The purpose of this thesis was to examine how an information visualisation about what happens in the...
Objective: To examine whether drawing is useful in the detection of problems of psychosocial adaptat...
Some of the central concerns in technology development for healthcare interventions in Type 1 Diabet...
The human figure drawing in children with type 1 diabetes and healthy control individuals: What diff...
In this paper, we report on a project investigating the role of Interactive Technologies (IT) and pa...
Younger children (under 9 years) with type-1 diabetes are often very passive in the management of th...
This paper presents the stakeholder centred design of an educational game for children, aged 3 to 8 ...
Background: Type 1 Diabetes (T1D) is one of the most common chronic diseases in pediatric population...
BACKGROUND: In recognising the capability and rights of children to express their experiences, 'draw...
This paper presents the stakeholder centred design of an educational game for children, aged 3 to 8 ...
peer-reviewedThe central question of this thesis is: How to design Interactive Technology (IT) for/w...
abstract: In the United States, many new cases of type I diabetes appear among youth. Upon diagnosis...
Child psychopathology is a significant mental health issue in New Zealand and overseas. When child m...
Today, some younger people are suffering from chronic illnesses, such as diabetes, leukemia, and dep...
Clinicians who work with children commonly use drawing in their assessment interviews. Drawing in cl...
The purpose of this thesis was to examine how an information visualisation about what happens in the...