International audienceThe context of the creation of self-learning contents knows a revolution by the use of digital tools. The process to realize video was based previously on the use of analog tools. It moves nowadays towards digital ones: studios are equipped to work with digital data and digital materials under the pressure of international standards and components. On the same time, capture and storage pictures by videotapes evolve towards hybrid supports (Digital/Video), which will become entirely digital soon (computers hard-discs and networks). The current creation process which uses a kind of simulated interactivity, waits new materials and synopsis that will allow a true and complete interactivity. This interactivity needs to be u...