International audienceThe virtual reality (VR) has nowadays numerous applications in training, education, and rehabilitation. To efficiently present the immersive 3D stimuli, we need to understand how spatial attention is oriented in VR. The efficiency of different cues can be compared using the Posner paradigm. In this study, we designed an ecological environment where participants were presented with a modified version of the Posner cueing paradigm. Twenty subjects equipped with an eye-tracking system and VR HMD performed a sandwich preparation task. They were asked to assemble the ingredients which could be either endogenously and exogenously cued in both auditory and visual modalities. The results showed that all valid cues made partici...
The aim of the present study was to investigate exogenous crossmodal orienting of attention in three...
Visual processing is most effective at the location of our attentional focus. It has long been known...
Virtual reality simulations of group social interactions are important for many applications, includ...
The virtual reality (VR) has nowadays numerous applications in training, education, and rehabilitati...
The Posner cueing task is a classic experimental paradigm in cognitive science for measuring visual ...
Recent studies on covert attention suggested that the visual processing of information in front of u...
International audienceWe investigate the mechanisms of attentional orienting in a 360-degree virtual...
Advances in simulation technology have brought about many improvements to the way we train tasks, as...
Visuospatial attention is asymmetrically distributed with a leftward bias (i.e. pseudoneglect), whil...
The accuracy and efficiency of visual, auditory, and tactile cues to orient attention were tested un...
The current push from the industry for Head-Mounted Display based wearable computers to the masses f...
The accuracy and efficiency of visual, auditory, and tactile cues to orient attention were tested un...
Objective. To date human kinematics research has relied on video processing, motion capture and magn...
Concurrent auditory stimuli have been shown to enhance detection of abstract visual targets in exper...
The aim of the present study is to investigate interactions between vision and audition during a tar...
The aim of the present study was to investigate exogenous crossmodal orienting of attention in three...
Visual processing is most effective at the location of our attentional focus. It has long been known...
Virtual reality simulations of group social interactions are important for many applications, includ...
The virtual reality (VR) has nowadays numerous applications in training, education, and rehabilitati...
The Posner cueing task is a classic experimental paradigm in cognitive science for measuring visual ...
Recent studies on covert attention suggested that the visual processing of information in front of u...
International audienceWe investigate the mechanisms of attentional orienting in a 360-degree virtual...
Advances in simulation technology have brought about many improvements to the way we train tasks, as...
Visuospatial attention is asymmetrically distributed with a leftward bias (i.e. pseudoneglect), whil...
The accuracy and efficiency of visual, auditory, and tactile cues to orient attention were tested un...
The current push from the industry for Head-Mounted Display based wearable computers to the masses f...
The accuracy and efficiency of visual, auditory, and tactile cues to orient attention were tested un...
Objective. To date human kinematics research has relied on video processing, motion capture and magn...
Concurrent auditory stimuli have been shown to enhance detection of abstract visual targets in exper...
The aim of the present study is to investigate interactions between vision and audition during a tar...
The aim of the present study was to investigate exogenous crossmodal orienting of attention in three...
Visual processing is most effective at the location of our attentional focus. It has long been known...
Virtual reality simulations of group social interactions are important for many applications, includ...