According to neuro-psychology studies, 3D shape segmentation plays an important role in human perception of objects because when an object is perceived for grasping it is first parsed in its constituent parts. This capability is missing in current robot planning systems, which are therefore hindered in their ability to plan part-specific grasps suitable for the current task. In this paper, a novel approach for part-based grasping is presented that combines 3D shape segmentation, programing by human demonstration and manipulation planning. The central advantage over previous approaches is the use of a topological method for shape segmentation enabling both object categorization and robot grasping according to the affordances of an object. Ma...
Our goal is to grasp 3D objects given a single image, by using prior 3D shape models of object class...
Due to copyright restrictions, the access to the full text of this article is only available via sub...
This paper describes a virtual reality based programming by demonstration system for grasp recogni...
Abstract — Robotic grasping of a target object without advance knowledge of its three-dimensional mo...
Conventional methods for programming a robot either are inflexible or demand significant expertise. ...
The objective of this project is learning high-level manipulation planning skills from humans and tr...
A virtual reality system enabling high-level programming of robot grasps is described. The system is...
While robots are extensively used in factories, our industry hasn't yet been able to prepare them fo...
In the future, robots will enter our everyday lives to help us with various tasks. For a complete in...
Abstract: We present an interactive perceptual skill for segmenting, tracking, and modeling the kine...
Abstract—We present an interactive perceptual skill for segmenting, tracking, and modeling the kinem...
A grasp is the beginning of any manipulation task. Therefore, an autonomous robot should be able to ...
We consider the problem of grasping novel objects, specifically ob-jects that are being seen for the...
Automatic grasp planning for robotic hands is a difficult problem because of the huge number of poss...
The ability to learning from interaction with environments shapes an intelligent agent. For explorat...
Our goal is to grasp 3D objects given a single image, by using prior 3D shape models of object class...
Due to copyright restrictions, the access to the full text of this article is only available via sub...
This paper describes a virtual reality based programming by demonstration system for grasp recogni...
Abstract — Robotic grasping of a target object without advance knowledge of its three-dimensional mo...
Conventional methods for programming a robot either are inflexible or demand significant expertise. ...
The objective of this project is learning high-level manipulation planning skills from humans and tr...
A virtual reality system enabling high-level programming of robot grasps is described. The system is...
While robots are extensively used in factories, our industry hasn't yet been able to prepare them fo...
In the future, robots will enter our everyday lives to help us with various tasks. For a complete in...
Abstract: We present an interactive perceptual skill for segmenting, tracking, and modeling the kine...
Abstract—We present an interactive perceptual skill for segmenting, tracking, and modeling the kinem...
A grasp is the beginning of any manipulation task. Therefore, an autonomous robot should be able to ...
We consider the problem of grasping novel objects, specifically ob-jects that are being seen for the...
Automatic grasp planning for robotic hands is a difficult problem because of the huge number of poss...
The ability to learning from interaction with environments shapes an intelligent agent. For explorat...
Our goal is to grasp 3D objects given a single image, by using prior 3D shape models of object class...
Due to copyright restrictions, the access to the full text of this article is only available via sub...
This paper describes a virtual reality based programming by demonstration system for grasp recogni...