Avatar customization is a feature that is offered in many computer and video games. Customization options are presented to users via Character Creation Interfaces or CCIs. CCIs differ greatly between games, independent of genre, with regard to the quantity and quality of customization options available. In addition, the way in which these options are presented to users differs from game to game. Research on avatar customization is typically focused on user-avatar identity or self-representation. In general, we have found that the User Experience (UX) of avatar customization has been greatly overlooked in academic literature. As such, we look to existing research on UX in order to propose how its methodologies may be used to study the impact...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
The sense of “being there” that Virtual Reality/Worlds may promote in users depends on multiple fact...
User motivation and engagement while playing serious games remains challenging. Advances location-ba...
In this paper we present an analysis of the character creation interface on the Nintendo WiiU and ex...
Avatar customization is available in many games, but as yet there is no analytical framework capable...
This article sets out a new analytic framework for the systematic analysis of character creation int...
Avatar customization is available in many games, but as yet there is no analytical framework capable...
Videogames have developed from arcade experiences spanning a mere few minutes to immersive experienc...
Personalization, in the realm of Serious Games, is the extent to which users believe that the digita...
152 pagesAvatar customization and the use of self-similar avatars are two common strategies for incr...
The avatar is a digital character that represents a person in a virtual environment, such as the met...
Game avatars are a way to represent players within a virtual game world. Player-avatar identificatio...
While video games have received strong attention for their potential to generate engagement and lear...
Games allow players to perceive themselves in alternate ways in imagined worlds. Player identificati...
Video games are becoming more popular; there has been a particular rise in interest and use of massi...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
The sense of “being there” that Virtual Reality/Worlds may promote in users depends on multiple fact...
User motivation and engagement while playing serious games remains challenging. Advances location-ba...
In this paper we present an analysis of the character creation interface on the Nintendo WiiU and ex...
Avatar customization is available in many games, but as yet there is no analytical framework capable...
This article sets out a new analytic framework for the systematic analysis of character creation int...
Avatar customization is available in many games, but as yet there is no analytical framework capable...
Videogames have developed from arcade experiences spanning a mere few minutes to immersive experienc...
Personalization, in the realm of Serious Games, is the extent to which users believe that the digita...
152 pagesAvatar customization and the use of self-similar avatars are two common strategies for incr...
The avatar is a digital character that represents a person in a virtual environment, such as the met...
Game avatars are a way to represent players within a virtual game world. Player-avatar identificatio...
While video games have received strong attention for their potential to generate engagement and lear...
Games allow players to perceive themselves in alternate ways in imagined worlds. Player identificati...
Video games are becoming more popular; there has been a particular rise in interest and use of massi...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
The sense of “being there” that Virtual Reality/Worlds may promote in users depends on multiple fact...
User motivation and engagement while playing serious games remains challenging. Advances location-ba...