Avatar customization is a feature common to many games, yet a number of character creation interfaces are highly problematic in how they mediate and constrain self-representation. In order to investigate this issue, we present a new analytic framework for the systematic analysis of character creation interfaces in games. To model this framework, we present an analysis of the character creation interfaces of four games in order to illustrate the different, and often problematic ways gender and ethnicity are presented to players. From this analysis, we present a list of best practices to help game designers create socially inclusive games
Avatar customization and self-representation in games has been widely studied. In this paper, I prop...
In this paper, we investigate racial diversity in avatar design and public discussions about race wi...
In the recent years, the visibility of non-binary individuals has been gradually increasing. This ra...
Avatar customization is available in many games, but as yet there is no analytical framework capable...
Avatar customization is available in many games, but as yet there is no analytical framework capable...
Purpose – The purpose of this paper is to show how both the presentation and limitation of visual ch...
This article sets out a new analytic framework for the systematic analysis of character creation int...
Videogames have developed from arcade experiences spanning a mere few minutes to immersive experienc...
Avatar customization is a feature that is offered in many computer and video games. Customization op...
In this paper we present an analysis of the character creation interface on the Nintendo WiiU and ex...
This paper discusses social exclusion by analyzing the avatar creation interface of the massively mu...
Video games are severely lacking when it comes to ethnic and gender representation in leading charac...
The avatar is a digital character that represents a person in a virtual environment, such as the met...
152 pagesAvatar customization and the use of self-similar avatars are two common strategies for incr...
Personalization, in the realm of Serious Games, is the extent to which users believe that the digita...
Avatar customization and self-representation in games has been widely studied. In this paper, I prop...
In this paper, we investigate racial diversity in avatar design and public discussions about race wi...
In the recent years, the visibility of non-binary individuals has been gradually increasing. This ra...
Avatar customization is available in many games, but as yet there is no analytical framework capable...
Avatar customization is available in many games, but as yet there is no analytical framework capable...
Purpose – The purpose of this paper is to show how both the presentation and limitation of visual ch...
This article sets out a new analytic framework for the systematic analysis of character creation int...
Videogames have developed from arcade experiences spanning a mere few minutes to immersive experienc...
Avatar customization is a feature that is offered in many computer and video games. Customization op...
In this paper we present an analysis of the character creation interface on the Nintendo WiiU and ex...
This paper discusses social exclusion by analyzing the avatar creation interface of the massively mu...
Video games are severely lacking when it comes to ethnic and gender representation in leading charac...
The avatar is a digital character that represents a person in a virtual environment, such as the met...
152 pagesAvatar customization and the use of self-similar avatars are two common strategies for incr...
Personalization, in the realm of Serious Games, is the extent to which users believe that the digita...
Avatar customization and self-representation in games has been widely studied. In this paper, I prop...
In this paper, we investigate racial diversity in avatar design and public discussions about race wi...
In the recent years, the visibility of non-binary individuals has been gradually increasing. This ra...